"DaniRose2143;c-18131955" wrote:
"Stinalina;c-18131943" wrote:
"DaniRose2143;c-18131843" wrote:
"Stinalina;c-18131775" wrote:
I have a question about gamepley:
- I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?
I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?
I hope some of you with the game pack have figured it out? :) Thanks
There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.
The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.
Thank you so much @DaniRose2143 I really appreciate your explanation. It sounds like I won't have wild wolf packs running all over if I disable it. - I just like to get new items and a new world to explore and build in :)
Do you, or anyone else, also know if they will multiply by themselves? - Like new vampires and spellcasters will spawn and come around everywhere trying to eat my sims and duel in a vet clinic!! But can the werewolves infect my other households (I rotate between almost all households in my worlds)? Or should that be impossible with the moon effects disabled? - Maybe you can disable it with the neighbourhood setting? Any new options in there?
Thank you :)
If you checked the box to limit werewolves in beast form to Moonwood Mill you should be safe if you stay out of Moonwood Mill. I'm honestly not sure whether they can give a cursed bite or werebies to another NPC unless a sim wandered in there which they shouldn't. All I see in Moonwood are other occults. So if you have regular human sims and the limit on it's going to be hard to see them getting bitten autonomously.
I'm not sure the lunar effects do much to influence a werewolf to bite another sim. My werewolf has the ability to give cursed bites and I have her on full autonomy, but I haven't seen her even remotely try to bite anyone on her own. I have not looked at neighborhood stories yet. The save I'm playing now is just to learn and explore, it's not one that I plan to play a full story with so I haven't looked in there recently.
I'm sure @EmmaVane and others can give you more in depth answers to your follow up questions.
Great! You have made me think it's save enough to get it. - It sounds save enough if they tend to keep to themselves if I disabled their beast form. - Maybe it's like vampires; they might suck your blood, but don't turn you unless you ask. So They won't infect my other sims.
Thank you so much for taking time to answer me!
Enjoy your game :smile: