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luthienrising
6 years agoHero+
"Archieonic;c-16949391" wrote:"luthienrising;c-16949297" wrote:"keekee53;c-16948950" wrote:"Archieonic;c-16948387" wrote:
More PR talk that shows nothing but a total disconnect with the community. Hell, I've played many games where developers constantly say what their plans are, what they are working on, even show some pictures of raw design. But nope, none of that here. Because things can change? Sure, the first and only development team that may completely change what pack they are working on at any minute...
What pack are you working on? Nope.
Is X feature in the plans? Nope
What about X bug? Nope
Will you revamp X? Nope
Do you thin- Nope
Nope.
Great communication skills!
Yep because I still believe they can announce the pack without the when and be safe from the SEC rule. I feel like the SEC rule is just being used as an excuse not to share information. EA is the one who does not want them to share, that is my opinion on it.
SEC stuff has not been given as a reason for not announcing packs earlier. That has only ever been about patched content. I would think that not announcing packs earlier means that they don't have to deal with managing the community every time they have to change or drop content that's already been discussed, and they don't have to deal with answering an added influx of community questions.
I'm curious about these games that are apparently discussing development all the time - I don't play a lot of games, but my family does and I've not heard them mention very many that do this to any degree at all. What are they? What are their communities like in terms of how they discuss things with the house? How big is the house? Are these games in open betas?
Ark Survival Evolved during and after beta, Warframe (F2P) does weekly dev streams showcasing what they work on including models, raw unfinished footage, etc (concurrent playerbase of 50,000-80,000) Those 2 are my prime examples when it comes to relatively huge games with a lot of following. There are a lot of smaller ones of course, but I feel these can be compared more since they also share the burden of managing a large playerbase amd one of them (Ark) was bought by a publisher (Snail Games). Most often than not the community provides feedback on things being worked on to help shape it, which is rather important for any game that uses a live service style with patches or a stream of DLCs.
Ark Survival Evolved is made by Studio Wildcard, which is not publicly traded, so SEC accounting regulations don't apply. Same with warframe - it's made by Digital Extremes, a Canadian company that is not publicly traded. Neither of these games have to deal with SEC regulations. There's no financial impact on them if they fail to release something that alters the base game within a particular time frame.
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