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3 years ago
"cutecabaret;c-18090503" wrote:
@Stormkeep see that's interesting because according to the xmls, in order to qualify for the health nut lifestyle, they need the food_healthy tag and those recipes do not have those tags.
When a sim eats food the tag on the recipe doesn't even come into play. The recipe tuning is only used when actually cooking it. i.e. that tag is not what determines if a sim gets lifestyle progress for eating the food.
It's easier to see which foods are considered healthy from eating them once a Sim has the lifestyle, because you get positive moodlets from eating them. I wasn't able to figure out where exactly in the game files to look to get the information ahead of time, but it wasn't as easy as just looking at the servings in S4S.
The food itself is set to give lifestyle progress if any of these tags are set on it: Food_Healthy, Func_Harvestable, Food_HealthyMeal. What causes the meal to get any one of those tags is somewhere else in the game coding though, and that's what I couldn't find. I assume the tag you are looking at leads to the first one "Food_Healthy" being assigned to the output, but that's just one of 3 tags a meal could have for the lifestyle.
Edit: I just had one of my sims with the healthy food lifestyle not get the positive moodlet from eating Steamed Fish, while she has before. The only thing changed is they moved to a lot with the Simple Living lot trait. So it seems even more complicated then just 'which meals' count.
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