Forum Discussion
5 years ago
@Hermitgirl So, if I remember my original problem with ghosts happened while playing multiple households. If you leave a urn or gravestone on one household's lot and then go to play another household, then after enough time passes it culls the ghost from the original household because they are not technically members of the household and the lot that has the tombstone/urn hasn't been played in awhile, the ghosts get culled.
Which if you wanted to leave the ghost on the lot for the occasional midnight visit (Which was the original way the ghosts were supposed to work) it would eventually prevent you from doing that if you played multiple households.
From what I've heard so far it sounds like that still happens, again I don't think ghosts were ever really implemented correctly, which is a shame. If I'm incorrect in anything I just said here please let me know, but it sounds like the issue never got corrected.
Which if you wanted to leave the ghost on the lot for the occasional midnight visit (Which was the original way the ghosts were supposed to work) it would eventually prevent you from doing that if you played multiple households.
From what I've heard so far it sounds like that still happens, again I don't think ghosts were ever really implemented correctly, which is a shame. If I'm incorrect in anything I just said here please let me know, but it sounds like the issue never got corrected.