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7 years ago
"drake_mccarty;c-16556099" wrote:
1. As far as I can tell yes. I downloaded a lot off of the gallery that used a sized up toy car and it had snow cover, so I assume that extends to most objects in game.
2. Don’t know on this one. I’d assume no unless the creator updates it to get snow cover.
3. Again, don’t know. To be honest I’m sure there were items in Sims 2 and 3 that did not react to seasonal weather conditions or accumulate snow cover.
4. They might. I know the water around the world does. There is actually quite a bit of detail for things like rain. Tilting the camera allows you to see the puddles, which actually accumulate quite a bit (besides the standard looking puddles). They are very subtle, but look really good when the lighting hits them just right.
5. No. The transitions are actually a lot more gradual than I thought they would be. A few hours after transitioning from winter to spring there was still snow on the ground, but there is pockets of grass poking through. The temperature plays a role in how quickly the weather effects transition.
6. Actually really good. It is not abrupt at all. In fact it’s really fluid and gradual. Snow cover takes a minute to get a full blanket, and if you use the weather machine it takes a little longer unless you’re in the appropriate season (blizzard in summer will take awhile to get snow sticking on the ground, at least from my brief testing).
Thank you. :)
Nice, I'm glad most items get snow cover I just wonder if they forgot some or... Out of curiosity I'll test it out in sims 3 and see if and how many objects don't have snow cover.
I. Honestly enjoy the lighting in sims 4 as a whole, it is beautiful. I also like how the lightning looks through windows.
In the videos the puddles disappeared in 15 minutes from when the rain started to get less. That's nice, do you have a picture of that? I have been waiting forever to see that.
Ahh that's nice, makes sense. Also in the videos I saw the snow would look really weird as it got thicker like the opacity was set to 50%, is that what happens in game?
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