Forum Discussion
5 years ago
@Modifien, I have a couple of suggestions, as I notice patterns then quit the game....
I have a problem with prolixity, tldr included at the bottom of the page
I play twenty-four seven, when I get to play
One: I played a household of eight... four of each gender, young adults, aging off.
Two of them were married in a previous game and imported.
Thinking I would move them out once they paired
Ha... Sims do what sims do
I made an "avenging angel" after awhile, throwing out three from the group
The game ended six months later with four couples, all successfully married, good friends, and in their own homes.
But, the program went rote mayhem on me and I finally moved on.
Still miss those kidz....
Two:
Backstory:
Single female, she married a non committal, and became with child
Husband turned neglectful and kind of mean
Wife sad and lonely
Second male enters the picture and offers her a rose garden, so to speak
But, I do not have commitment issues and do not allow for cheating or divorce
I swept the game away, separating, but keeping, the three players and started a new game
In the new game, the single female married the rose garden suitor, which enraged the first husband,
and sent me into another attempt to make everyone happy.
Swept away game two, separating, but keeping, all three players, and sending then into game three unbeknownst to each other
This time, I decided we needed a better twist
I gave the female two toddler daughters in CAS, one by each male
Threw all five of them into one house and let them raise the two toddlers
Oh my, talk about player created mayhem!
This game took me almost a year before the program caught up and went same ole, same ole on me....
tldr: Play whichever legacy or self-driven game that suits your fancy, just be willing to walk your own path when the algorithms decide you want to play in a loop.
Whatever you decide to do ~happy simming~
I have a problem with prolixity, tldr included at the bottom of the page
I play twenty-four seven, when I get to play
One: I played a household of eight... four of each gender, young adults, aging off.
Two of them were married in a previous game and imported.
Thinking I would move them out once they paired
Ha... Sims do what sims do
I made an "avenging angel" after awhile, throwing out three from the group
The game ended six months later with four couples, all successfully married, good friends, and in their own homes.
But, the program went rote mayhem on me and I finally moved on.
Still miss those kidz....
Two:
Backstory:
Single female, she married a non committal, and became with child
Husband turned neglectful and kind of mean
Wife sad and lonely
Second male enters the picture and offers her a rose garden, so to speak
But, I do not have commitment issues and do not allow for cheating or divorce
I swept the game away, separating, but keeping, the three players and started a new game
In the new game, the single female married the rose garden suitor, which enraged the first husband,
and sent me into another attempt to make everyone happy.
Swept away game two, separating, but keeping, all three players, and sending then into game three unbeknownst to each other
This time, I decided we needed a better twist
I gave the female two toddler daughters in CAS, one by each male
Threw all five of them into one house and let them raise the two toddlers
Oh my, talk about player created mayhem!
This game took me almost a year before the program caught up and went same ole, same ole on me....
tldr: Play whichever legacy or self-driven game that suits your fancy, just be willing to walk your own path when the algorithms decide you want to play in a loop.
Whatever you decide to do ~happy simming~
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