"Writin_Reg;c-16783875" wrote:
"Cynna;c-16783712" wrote:
I wish that Seasons was left up to the player to decide. I mean, it's technology and a feature from, what, ten years ago? It's a shame that the EA crew keep building the game that they want and forgetting that it should be up to the players to decide what they want. (That shouldn't include a machine that requires a certain level of skill and has a built-in percentage of failure either.) Complete control would have been a win-win for every customer, not just some.
No it's not. It is newly created technology for this game - just like Sims 2 weather was created for that game and engine, and then created anew for the updated changed engine and language for Sims 3. Each one took the work of creating from scratch for the language and design and engine of the game.
That's like saying ten years ago you baked a cake. If today you bake the same kind of cake it is not from anything you did 10 years ago just because you baked that kind of cake before. It's all new each rendition - even programming has vastly changed in things like that in the last 7-8 years. It is far from the same and nothing carries over from a different game.
I take your meaning, but your analogy doesn't hold up. If I baked a cake 10 years ago, I understand the general idea of baking a cake and the general requirements to get the expected result. There may be some things that require changing -- perhaps, I have a new oven or a dark baking pan instead of light, so some adjustments need to be made. Yet, the general concept of making the cake remains the same. After ten years, shouldn't EA know what is needed in order to code the intended result of providing the paying customers with the option to control weather on the fly in the game that we paid for?
Also, the fact that there
is a weather machine proves that it is possible to control the weather. It's been built into the game already. For those who want the game play option of the weather machine, I find no fault with that whatsoever. More power to you. However, for those of us who want to control the weather for story purposes, a machine that requires a skill and has failure built in is not an expedient option.
We all love playing Sims games, however, we don't all play the same way. In my case, I don't "play" in the conventional way. I pose Sims and I write stories. So, I don't want to waste time bringing a Sim to a lot, cheating up a skill, fussing with the machine to get the result that I want, then hoping that the outcome sticks around for a while (snow melting too quickly in certain areas or not sticking at all).
It would be nice to provide options for the many, not simply the lucky few who happened to win the feature lottery, so to speak. TS4 isn't a win-win game. It always seems as if someone has to be on the losing end, in every situation.