Forum Discussion
6 years ago
Don't get it twisted, Dark Magic doesn't mean Evil, and Light Magic doesn't mean Good.
Dark magic is fueled by Rage, Hate, Revenge; and Light magic is fueled Love, Happiness, Peace.
Good people are just as capable of Hate just as much as Evil People are capable of love. A Truly Evil Person will know how to use Love as a weapon and a Good Person will know how to justify their Hate, and vice versa.
Often Evil is born because that person lost the thing they love, until they find Love again.
And
Light Magic doesn't have to be Soft, Glittery, and Frail, Light Magic can be as edgy and equally as devastating as Dark Magic.
When I imagine Dark Magic I imagine magic inspired by Cold Shadows, Dark Auras/Energy blasts, Misery, Oblivion, Black Smoke constantly trying to snuff out the Light.
When I Imagine Light Magic I imagine Magic inspired by Warm Enduring Rays, Scorching Solar Flares, Light Aura/energy blasts, always lighting up the darkness.
I honestly want the two types of magic to balance each other out. like if two Sorcerers were to clash together, one of light the other of darkness, they could essentially mirror each other's powers. the Victor would be the one who was resourceful and strategic.
That's how I'm going to play with it. Both sides of the coin will have their time.
My simself is going to be a sorcerer, he's essentially Good, His Magic is Fire and Lightning based, and is well versed in Potions, Curses & Enchantments and Glamour spells. He'll need both Light and Dark Magic to survive what I have planned.
My problem with that is what kind of magic should hold weight in a Sim's Reputation and How long do I have to wait for that reputation to be forgotten or how much do I have to do to balance it out or cover it up.
Publicly Casting Curses? or even in Private?
How you go about collecting Ingredients? I'd imagine collecting some ingredients would be morally challenging and inhumane when it comes to Curses. Like making a toddler cry so and collect their tears for a Curse of Infertility.
Forbidden Magic, Magic that goes against the Laws of Magic. Magic that can be done but shouldn't.
• Stealing Hearts - Ripping a Heart from a victim and taking control of their actions and emotions.
• Necromancy - Raising the dead, Successfully bring back what once was dead or risk a zombie apocalypse.
• Time Travel - Not sure how it would work, If you could go back in time through a Save and change the "Past" of the Save and How does it effect the "Present/Future" of that Save.
Publicly Undoing/breaking curses?
Is my Sim Humane and moral about collecting ingredients?
I just don't want to get annoyed by every "Dark Magic" Spell interaction gives me a bad reputation.
Dark magic is fueled by Rage, Hate, Revenge; and Light magic is fueled Love, Happiness, Peace.
Good people are just as capable of Hate just as much as Evil People are capable of love. A Truly Evil Person will know how to use Love as a weapon and a Good Person will know how to justify their Hate, and vice versa.
Often Evil is born because that person lost the thing they love, until they find Love again.
And
Light Magic doesn't have to be Soft, Glittery, and Frail, Light Magic can be as edgy and equally as devastating as Dark Magic.
When I imagine Dark Magic I imagine magic inspired by Cold Shadows, Dark Auras/Energy blasts, Misery, Oblivion, Black Smoke constantly trying to snuff out the Light.
When I Imagine Light Magic I imagine Magic inspired by Warm Enduring Rays, Scorching Solar Flares, Light Aura/energy blasts, always lighting up the darkness.
I honestly want the two types of magic to balance each other out. like if two Sorcerers were to clash together, one of light the other of darkness, they could essentially mirror each other's powers. the Victor would be the one who was resourceful and strategic.
That's how I'm going to play with it. Both sides of the coin will have their time.
My simself is going to be a sorcerer, he's essentially Good, His Magic is Fire and Lightning based, and is well versed in Potions, Curses & Enchantments and Glamour spells. He'll need both Light and Dark Magic to survive what I have planned.
"cheescaeks;c-17201594" wrote:
i would like both with a skill tree like get famous had the bad rep/good rep routes
My problem with that is what kind of magic should hold weight in a Sim's Reputation and How long do I have to wait for that reputation to be forgotten or how much do I have to do to balance it out or cover it up.
Publicly Casting Curses? or even in Private?
How you go about collecting Ingredients? I'd imagine collecting some ingredients would be morally challenging and inhumane when it comes to Curses. Like making a toddler cry so and collect their tears for a Curse of Infertility.
Forbidden Magic, Magic that goes against the Laws of Magic. Magic that can be done but shouldn't.
• Stealing Hearts - Ripping a Heart from a victim and taking control of their actions and emotions.
• Necromancy - Raising the dead, Successfully bring back what once was dead or risk a zombie apocalypse.
• Time Travel - Not sure how it would work, If you could go back in time through a Save and change the "Past" of the Save and How does it effect the "Present/Future" of that Save.
Publicly Undoing/breaking curses?
Is my Sim Humane and moral about collecting ingredients?
I just don't want to get annoyed by every "Dark Magic" Spell interaction gives me a bad reputation.
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