Forum Discussion
LiELF
6 years agoLegend
I think it's a great pack and it enriches my gameplay experience. I don't think it's too easy because it doesn't have to be. Sure, as an option, you can take all of the perks that make it easy to advance, but I skip all of those and just take the ones that enhance the gameplay the way I want. I'm pretty sure that's what was intended. I have several Spellcaster households and some seem to level faster than others, but I still don't have any that have reached the top yet. I tend to give them the spell/potion tree that matches their personality or theme, or specific spells that I want them to have through finding tomes.
I find it to be a very flexible system that allows for creating specific types of Casters, which is what I wanted. I have Witches who ride brooms and make potions and cast practical spells, I have a Voodoo Mambo who makes hexed potions and uses Mischief magic, I have a Dr. Strange type of genius Mage who uses Untamed but will master the three paths, though not potions. I have a triad of Witches, the Hecate, who will each specialize in a different path and all use the cauldron together. I have a pair of twin sisters who are opposites who will have different types of magic, one who is a "natural" and magic comes easy to her but she doesn't care as much about it, the other who has to study hard to get power and resents and hates her sister but wants to be "great". Then I have a "street mage" who is a young, struggling, erratic, wild card who does bad things, lives in the city in a lousy apartment, causes trouble, and is going to be very disruptive with her power, but she's not allowed to go to the Realm to learn, she has to learn on her own. Her first two spells are ZipZap and Inferniate so, oh boy, she's off to a crazy start. So far, she's my favorite. >:)
I feel like the flexibility of the magic system has kind of confused some people. It's not a system to "conquer", it's a system to incorporate into your own style of gameplay. If you want to create a bunch of Harry Potter based teens who each have different types of magic, you can do that. If you want to to create the Ultimate Sorcerer with All Of The Power, you can do that too. If you want a Hedge Witch who lives in a little shack, gathering ingredients and brewing potions but not casting spells, you can have it. You can make it easy or challenging. I think some people are only focusing on what it isn't, rather than what is is. Is the glass half full or half empty?
I do think, though, that a pack can only be as good as the base game allows it, and I definitely think the base is long overdue for some major updates and enrichment and "quality of life" adjustments. And this is where I believe most of the criticism is actually coming from. Because as a pack for Sims 4, in itself, it's very good. But if the base game had the various improvements it needs, the pack would be amazing.
I find it to be a very flexible system that allows for creating specific types of Casters, which is what I wanted. I have Witches who ride brooms and make potions and cast practical spells, I have a Voodoo Mambo who makes hexed potions and uses Mischief magic, I have a Dr. Strange type of genius Mage who uses Untamed but will master the three paths, though not potions. I have a triad of Witches, the Hecate, who will each specialize in a different path and all use the cauldron together. I have a pair of twin sisters who are opposites who will have different types of magic, one who is a "natural" and magic comes easy to her but she doesn't care as much about it, the other who has to study hard to get power and resents and hates her sister but wants to be "great". Then I have a "street mage" who is a young, struggling, erratic, wild card who does bad things, lives in the city in a lousy apartment, causes trouble, and is going to be very disruptive with her power, but she's not allowed to go to the Realm to learn, she has to learn on her own. Her first two spells are ZipZap and Inferniate so, oh boy, she's off to a crazy start. So far, she's my favorite. >:)
I feel like the flexibility of the magic system has kind of confused some people. It's not a system to "conquer", it's a system to incorporate into your own style of gameplay. If you want to create a bunch of Harry Potter based teens who each have different types of magic, you can do that. If you want to to create the Ultimate Sorcerer with All Of The Power, you can do that too. If you want a Hedge Witch who lives in a little shack, gathering ingredients and brewing potions but not casting spells, you can have it. You can make it easy or challenging. I think some people are only focusing on what it isn't, rather than what is is. Is the glass half full or half empty?
I do think, though, that a pack can only be as good as the base game allows it, and I definitely think the base is long overdue for some major updates and enrichment and "quality of life" adjustments. And this is where I believe most of the criticism is actually coming from. Because as a pack for Sims 4, in itself, it's very good. But if the base game had the various improvements it needs, the pack would be amazing.