Forum Discussion
5 years ago
As somebody who does animation, I understand it's often easier and less costly reusing the same animations rather than create new animations. It's done in other games, in movies, commercials, and anytime animation is used even in cel and claymation. Disney back in the day did this all the time with cel animation. It's a "dirty little secret". Also in games, premade 3d models are used and can be changed a bit and you get a new character. Poser and Daz have lots of premade 3d models like Michael. The Girl, Freak, Giovani, Lee Aiko, Hiro and many more that can be brought into programmes like Maya and you have someone work the back end and code and then you have a game.
So no it doesn't bother me that animations are reused for time and money. There are only so many ways a human body can move. Am I upset? No, because I work as a 3d modeller and animator making mostly copy and do that myself to save time for a client's project.
So no it doesn't bother me that animations are reused for time and money. There are only so many ways a human body can move. Am I upset? No, because I work as a 3d modeller and animator making mostly copy and do that myself to save time for a client's project.
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