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5 years ago
I don’t mind if they are reused for a similar item but it starts to get annoying when they’re pasted into novel gameplay. Toddler bath duck vs playing in the ocean for example. Ocean play / swimming was touted to be a fun new gameplay feature but then they just used the same tub and kiddie pool animation. Somebody mentioned pickpocketing uses hugging, and in another thread that “curing a vampire” uses the “throw drink” animation. “New” features should use new animations, IMO. It feels like the thought process is “here’s what animations we have available, what new gameplay can we fake with them?” instead of “here’s what we want to do with the game/here are things people want, how do we create it?”
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