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5 years ago
Can't say as it's ever bothered me, really. The toddler bath/paddling pool/ocean splashing recycling made sense to me; what other animation would work? I'm not even fussed about the toy. It's not something I've made a study of (I don't usually get time, my game gets busy!). I'll be honest, if it wasn't for all the complaints on here, I never would have noticed the animation was the same. I was pleased that you could bath toddlers in the bath, have two at a time in a paddling pool and let them splash in the shallows of the ocean. They're all things I've not been able to do with them before, in the previous generation of the franchise.
I've not really seen the need for new animations all the time. With regard to the example in the trailer, I thought it made sense. If the machine is siphoning up pollution, as it were, the same way the Seasons machine sucks up the weeds, how many animations does that really need? I'd rather the focus went into, say, the new skills or effects of the pollution, rather than an animation that might last a few seconds.
I've not really seen the need for new animations all the time. With regard to the example in the trailer, I thought it made sense. If the machine is siphoning up pollution, as it were, the same way the Seasons machine sucks up the weeds, how many animations does that really need? I'd rather the focus went into, say, the new skills or effects of the pollution, rather than an animation that might last a few seconds.
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