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logionX
5 years agoSeasoned Hotshot
"Simburian;c-17494151" wrote:"logion;c-17494141" wrote:
I understand that they do it to save time, but it bothers me a lot when they reuse animations that does not really fit the situation or when you start to wonder if they really created the item because they wanted to or because it was easy to animate.
The hugging of the worm in the pack trailer is a good example of an animation that I don't think works at all. You can't hug a worm, you would end up hurting it, but they reused the same animations anyway.
The magical gun that cleans pollution is a good example of an animation where you wonder if they really made that item because they wanted to, or because they already had a very similar animation.
That animation and that item have been used in seasons as a gardening tool, in strangerville, and for the repo man in discover university.
It makes the pack look cheap in some areas, and I don't like it. They created a bunch of good items in the pack from what I can see for example a dew collector, a windmill, a candle making table, but then they made a magic gun that has nothing to do with eco living in my opinion just because they probably wanted something that could fix the environment faster or because they wanted something that your sims could invent.
Is it really that difficult to hire some more animators? They have external art development teams, why not external animators?
I believe they did that for some of the flowers in Sims 3 and it was very expensive because it was so time-consuming. It was quite expensive to buy in the Store too. I suppose there's a question of trust employing external animators with none of the usual contracts that EA staff have to sign.
They are using external help for their art assets, you can see it in the credits for the later packs, and I think their build/buy objects look really good in their packs so I think that works pretty well.
But I do wonder if they don't have enough people that can do animations.
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