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7 years ago
"bloodydarkangl;c-16358438" wrote:
They've always been doing that
Examples? It definitely has never felt this frequent or obvious.
"Brindleton;c-16358379" wrote:
Well, Sims 3 had Late Night/Showtime reusing the same fame system (one of them being completely dedicated to the fame system) + vampires being a life state in both Late Night and Supernatural...so compared to that, the recycling in the Sims 4 looks pretty tame to me.
As I said, the few times Sims 3 recycled content stood out like a sore thumb because they were so rare. Vampires being recycled both made sense for the pack and they received new interactions to play around with. Laundry being recycled felt as simple as them wanting laundry in University life, but needing to copy-paste it to make that possible. (and yeah, they made new washers) I'm not even sure if you're correct about Showtime recycling the fame system as I don't recall that happening, but even if it did, again it makes sense. Sure enough if I google it though, everyone attributes the fame system solely to Late Night.
Individually the recycled content doesn't feel like that big of a deal. No one sees the bush from Get Together and loses it because a bush was reused, but seeing a bush, several costumes, some textures, animations, coding for social interactions, food stalls and merchant tables, and all kinds of systems recycled...? Every single one of those is an opportunity for new content, and every time they choose to pass.
And the concern for me extends beyond the potential content lost because of cut corners. Like in my post above, I'm at the point I'm concerned that the theme and pack features are chosen with the ease of recycling content playing a huge role in what gets picked. The last pack to be made without heavily recycling assets in a noticeable manner was probably Vampires, and that was over a year ago.
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