Forum Discussion
7 years ago
@jackjack_k Two things:
1) Why do you treat this like a competition to be less bad? I name a problem with Sims 4, and you immediately start criticizing Sims 3. Why? Just because the other games have lowpoints does NOT absolve Sims 4 of any problems. BOTH are entirely capable of being guilty of the same mistakes. I even touched on this and criticized both Daredevil and Evil traits in Sims 3 for not actually providing new content, but rather just renaming the text names for interactions. The problem is we're at a new Sims game and that problem has worsened significantly instead of gone away. Another great example is that the recycling of the Vet career reminds me of Island Paradise: a pack released that was buggy and nonfunctional, and EA does nothing to fix it. It doesn't excuse the Vet career, it just makes it more outrageous that such practices continue. And no, Generations was not my favorite pack and you touch on why that is.
I have no desire to go into detail of every flaw in past games though because this isn't about them, this is about Sims 4. Highlighting those past flaws is of limited use because those games are done, whereas Sims 4 can still benefit from feedback. The only interest I have in mentioning past games is to showcase that the frequency of recycling has absolutely spiked.
There's even this ridiculous double standard here:
You mean the ones with vastly different designs? In packs where there was enough raw content for this to be irrelevant? By your logic here, Sims 4 is reselling us content every time they make a new bed variant; those were new variants, not direct copies. You don't see me complaining about new bed designs because they're new; yes I would complain if a bed had the exact same cell and design but got re-released with slightly different colors, though.
Even the presentation is different: Late Night releases a new type of Hot Tub, and no it's not blasted all over the streams and trailers as though the hot tub is somehow a "major" selling point of the pack. They new it was minor and kept it as such. The same cannot be said for these Food stands, as making "new cultural food" is practically becoming a running gag at this point. They've done this thrice now. Heck, even the recycled bear costume and recycled Superllama costume were used in pack previews and streams with the devs saying "look how neat this is!" There's a very different tone in the execution of recycled content: when past games did it, they didn't draw attention to it because the devs understood recycled content isn't exciting. Here? There's basically a 50-50 shot the recycled content will be presented as a major feature of the pack.
So Sims 3 releases several hot tubs with different aesthetic designs in multiple packs and this is "reselling old content," but if Jungle Adventures reuses food stalls, that's "including them for free?" Yeah seems legit, makes perfect sense.
2) I've said this before, but your entire post is just statements with bold claims, but zero support, arguments or evidence. You absolutely have a habit of this:
"For C&D, the Vet Career is nothing like the Retail or Restaurant career." *changes subject*
"What's the difference between that and reusing Food Vendors or Market tables? Oh I know, EA basically included them for free with JA. Considering it has numerous gameplay items, more than any Game Pack before." *changes subject*
"And the market stalls in CL and C&D still offer new content." *changes subject*
You've not addressed a word of what I said or done anything to even support your own stances. I don't know what you're expecting to come of your post since you leave people with nothing to discuss. You haven't refuted a word of any of my arguments. You've just said "the vet career is completely different" and that's your argument I guess, but that's not really an argument because you've done nothing to point out how it's different.
What I'm saying and what I'm arguing is this: why does the EXACT bug that pops up in GTW retail workers resurface in the Vet career? They've had three years to fix the retail system and they haven't done it. On top of that, they're ready and willing to copypaste it despite knowing the system is heavily flawed. It's lazy, it results in sub-par buggy content, and it's downright insulting to see such content repeated with zero improvements or even bug fixes. Why on earth should I give them my money for repeat content that doesn't even work right? That's like if I went to an auto dealer and they sold me a lemon of a Red Honda Accord that has troubles with starting the engine, and then one year later when I'm sick of dealing with it, I go back to the same auto dealer and they greet me with "so I heard you were unsatisfied with your Red Honda Accord with engine problems. Wanna buy a BLUE Honda Accord with engine problems?" No, no I don't. No one in their right mind would go back to that same auto dealer, nor would they trust to purchase another Honda Accord from them. That sums up my stance with this game wonderfully: I have opted out of multiple packs specifically because they recycle content to function as main features, and I don't think that warrants a purchase.
I would have absolutely nothing against them recycling that retail system if it were good, stable, and saw regular improvements each time it was reused. This is not the case. You touched on the professions system of Sims 3 and yeah, there's your difference: that system worked (individual careers such as Ghost Hunter had individual bugs, yes, but there was no universal bug that was a guarentee to afflict all active careers), this system doesn't. The quality of retail system that we got in 2017 is more or less the same as the quality of the system in 2015. We are not moving forward, we're going in circles, and that's a severe problem. It makes the game look and feel like a blatant cash-grab too.
How many times is the recycling of content too much? Food stalls have been used three times now, with the concept of "new recipes" as a major feature having been used four times. I do not care about the cheaply drawn food on my Sim's plate. It's completely irrelevant to me, and yet it's four times now they've tried to sell this stuff to us as a major feature. That's my concern: that this is just gonna continue, and that recycled content is actually behind the steering wheel with this game, directly playing a large role in what packs get made and what packs get skipped.
1) Why do you treat this like a competition to be less bad? I name a problem with Sims 4, and you immediately start criticizing Sims 3. Why? Just because the other games have lowpoints does NOT absolve Sims 4 of any problems. BOTH are entirely capable of being guilty of the same mistakes. I even touched on this and criticized both Daredevil and Evil traits in Sims 3 for not actually providing new content, but rather just renaming the text names for interactions. The problem is we're at a new Sims game and that problem has worsened significantly instead of gone away. Another great example is that the recycling of the Vet career reminds me of Island Paradise: a pack released that was buggy and nonfunctional, and EA does nothing to fix it. It doesn't excuse the Vet career, it just makes it more outrageous that such practices continue. And no, Generations was not my favorite pack and you touch on why that is.
I have no desire to go into detail of every flaw in past games though because this isn't about them, this is about Sims 4. Highlighting those past flaws is of limited use because those games are done, whereas Sims 4 can still benefit from feedback. The only interest I have in mentioning past games is to showcase that the frequency of recycling has absolutely spiked.
There's even this ridiculous double standard here:
The Sims 3 literally sold content twice (Hot Tubs, Washers, Dryers to name a few)
You mean the ones with vastly different designs? In packs where there was enough raw content for this to be irrelevant? By your logic here, Sims 4 is reselling us content every time they make a new bed variant; those were new variants, not direct copies. You don't see me complaining about new bed designs because they're new; yes I would complain if a bed had the exact same cell and design but got re-released with slightly different colors, though.
Even the presentation is different: Late Night releases a new type of Hot Tub, and no it's not blasted all over the streams and trailers as though the hot tub is somehow a "major" selling point of the pack. They new it was minor and kept it as such. The same cannot be said for these Food stands, as making "new cultural food" is practically becoming a running gag at this point. They've done this thrice now. Heck, even the recycled bear costume and recycled Superllama costume were used in pack previews and streams with the devs saying "look how neat this is!" There's a very different tone in the execution of recycled content: when past games did it, they didn't draw attention to it because the devs understood recycled content isn't exciting. Here? There's basically a 50-50 shot the recycled content will be presented as a major feature of the pack.
What's the difference between that and reusing Food Vendors or Market tables? Oh I know, EA basically included them for free with JA.
So Sims 3 releases several hot tubs with different aesthetic designs in multiple packs and this is "reselling old content," but if Jungle Adventures reuses food stalls, that's "including them for free?" Yeah seems legit, makes perfect sense.
2) I've said this before, but your entire post is just statements with bold claims, but zero support, arguments or evidence. You absolutely have a habit of this:
"For C&D, the Vet Career is nothing like the Retail or Restaurant career." *changes subject*
"What's the difference between that and reusing Food Vendors or Market tables? Oh I know, EA basically included them for free with JA. Considering it has numerous gameplay items, more than any Game Pack before." *changes subject*
"And the market stalls in CL and C&D still offer new content." *changes subject*
You've not addressed a word of what I said or done anything to even support your own stances. I don't know what you're expecting to come of your post since you leave people with nothing to discuss. You haven't refuted a word of any of my arguments. You've just said "the vet career is completely different" and that's your argument I guess, but that's not really an argument because you've done nothing to point out how it's different.
What I'm saying and what I'm arguing is this: why does the EXACT bug that pops up in GTW retail workers resurface in the Vet career? They've had three years to fix the retail system and they haven't done it. On top of that, they're ready and willing to copypaste it despite knowing the system is heavily flawed. It's lazy, it results in sub-par buggy content, and it's downright insulting to see such content repeated with zero improvements or even bug fixes. Why on earth should I give them my money for repeat content that doesn't even work right? That's like if I went to an auto dealer and they sold me a lemon of a Red Honda Accord that has troubles with starting the engine, and then one year later when I'm sick of dealing with it, I go back to the same auto dealer and they greet me with "so I heard you were unsatisfied with your Red Honda Accord with engine problems. Wanna buy a BLUE Honda Accord with engine problems?" No, no I don't. No one in their right mind would go back to that same auto dealer, nor would they trust to purchase another Honda Accord from them. That sums up my stance with this game wonderfully: I have opted out of multiple packs specifically because they recycle content to function as main features, and I don't think that warrants a purchase.
I would have absolutely nothing against them recycling that retail system if it were good, stable, and saw regular improvements each time it was reused. This is not the case. You touched on the professions system of Sims 3 and yeah, there's your difference: that system worked (individual careers such as Ghost Hunter had individual bugs, yes, but there was no universal bug that was a guarentee to afflict all active careers), this system doesn't. The quality of retail system that we got in 2017 is more or less the same as the quality of the system in 2015. We are not moving forward, we're going in circles, and that's a severe problem. It makes the game look and feel like a blatant cash-grab too.
How many times is the recycling of content too much? Food stalls have been used three times now, with the concept of "new recipes" as a major feature having been used four times. I do not care about the cheaply drawn food on my Sim's plate. It's completely irrelevant to me, and yet it's four times now they've tried to sell this stuff to us as a major feature. That's my concern: that this is just gonna continue, and that recycled content is actually behind the steering wheel with this game, directly playing a large role in what packs get made and what packs get skipped.
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