Forum Discussion
7 years ago
"SimTrippy;c-16359555" wrote:"JoAnne65;c-16359526" wrote:
Can we please treat this hovering above the versions? Indeed, Sims 3 had the problem too. So, back to the problem.
You know what's weird though? That you guys (ETA: "you guys" sounds more pejorative than it's supposed to, I just don't know how else to phrase it right now) compare sims 3 and 4 all the time, but when people do it to somewhat reasonably interject that this approach to content isn't new, suddenly the comparison is off limits? Weird isn't it. Especially because in an objective discussion on the topic of recycled content and how people feel about it, it seems like a pretty fair point to make..
Also @DeservedCriticism if you want this to be an open discussion, maybe try not sounding so aggressive when someone dares to point out what they think could be positive about this. Because, dude, it's not an unimportant discussion, but I feel you only want people here who see things your way? Maybe I'm wrong. Okay, now I'm out, sorry ^^
The difference is that improvement is expected. Ask me about Island Paradise and I'll tell you that thing was practically a scam and I find it a miracle EA got away with selling it. It was buggy and completely non-functional for a majority of the fans, and yet it was sold normally. I find it outrageous, and had I been on these forums back then, you would've heard me complaining about it too.
Now imagine I compare Sims 4 to Island Paradise. Here's the immediate problem: Sims 4 can do no wrong by default when we work off this comparison. There's no purpose or benefit to comparing the game to the worst instances of the past, there is purpose to comparing to the best. Comparing to the best shows what's possible, comparing to the worst doesn't achieve anything except to excuse any new content via the argument "well at least it's not as bad as X." If your praise of a product is completely reliant on the comparative failures of another, there is a problem. We're moving forward, and thus I expect forward progress with designs too. You won't see me comparing packs to Spa day either, but you will absolutely hear me comparing packs to Vampires as the best example of what Sims 4 can do. It has nothing to do with a competition because showcasing former games/packs had problems too does NOTHING to address the problems faced today. It has everything to do with looking to the best examples and asking "why can't we have more of that?"
I'm not even sure how I'm coming off as aggressive here. It's certainly not intended. You're making an argument, I'm stating why I disagree. I'm concerned about the recycled content, so of course I'm gonna support my case and state why I feel the way I do. This for example:
I don't experience those bugs (either at all or not anymore). And the bugs I do experience almost always get fixed, even if it takes a few months. So again, the bugs and the question of recycling content are technically two different discussions.
I don't see what difference this makes if they're recycling bugs. Technically they may be two different things, but on a practical level for we the consumer, it's exactly the same. And no, I don't agree they fix bugs immediately because Friend of the World's reward trait was broken for three years, Doctor and Detective broke for two, retail still has not been fixed, simulation lag took years for a significant patch, and I'm pretty sure there's still a bug where quitting a career after the paths split permanently locks you off from unlocking some of that career's rewards. (rejoining Diamond Agent for example will make it "Diamond Agent level 1" and only reward you the interactions you could expect from Secret Agent level 1)
More importantly, it goes beyond the immediate damage of recycling a buggy system: It also carries the implication and the question of "what won't they recycle?" For all we know, they may deliver an entirely new system in the next expansion that's intended to be recycled (nothing wrong with that yet), and it might be horrendously buggy. Does that mean it wouldn't be recycled due to bugs? Apparently not, as it hasn't stopped them from doing it thusfar.
I agree with the above post from @Simburian : I don't mind recycling if it makes sense or improvements are made. This isn't happening though in some cases. We're moving sideways. Worst case, they recycle retail for Vets and the exact problems with lazy retail workers pop up with vet workers, a similarly annoying case is that our Sims receive 3,249,834,759,437 social interactions to shrug their shoulders and say two words while smiling at a chat partner that says nothing or a very short two words in response, a somewhat bitter recycling method is when we see that bear costume....AGAIN, and then best case scenario, it's a food stall with some slightly different meals that just teases the question of "could they have made more NEW content instead...?"
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