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4 years ago
"LiELF;c-17950532" wrote:
I think this update will mostly only make sense to people who frequently start new saves. I play the same save for years so it seems unnecessary to me and kind of weird to do 7 years later. I also feel like we could use more personality tweaks like better romance options for interactions and a variety of relationships recognized by the game before they dive into an NPC update. We also need better negative reactions to enmity and rivalry, otherwise, what's the point? Sims will just hug and wave and make friends on their own eventually and it won't matter.
The issue with this update, is the same issue with any update like whims, preferences, likes/dislikes.... is that all the sims are on the same road to becoming carbon copies of each other.... making all the updates completely useless.
The likes/dislikes system should have opened the door for individuality for our sims, but despite sims not liking things... they'll still do them. All we got was another "lets change their mood and have them cuss" update.
If one of my sims don't like cooking.... that sim shouldn't cook, either autonomously, or by my direction. They should refuse to cook. This would impose a group of sims with a less comparitive, random list of skills and preferences. Or dare I say it? Individuals.
I don't see how adding lore to the game is going to de-clone the sims from being a carbon copy of the sim next door. As it is.... you only need to play 1 sim to have played them all.
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