Forum Discussion
BearlyMedia
6 years agoSeasoned Newcomer
Personally don't like the fact that ROM turns your sims into spellcasters. I wished they had created a roster of spellcasters with meaningful backstories and personalities to discover like what I saw in the trailer. Or, at least give the option to disable spellcaster townie generation--even if, that meant ROM Magic HQ would be mostly empty save for the 3 sages.
In fact, I would enjoy building up the magic town, slowly over time, by adding spellcasters to populate the world as walkbys; dueling, brewing & astral projecting their wares in Casters Alley. There are 3 vendors and 3 sages, and each one could initially be tended to by a sage's astral projection or magic clone--then, as you created more spellcasters, those jobs would be delegated and the overall population would become bigger and more diverse.
I was planning to bundle Island Living, Moschino, and ROM together, but now I won't be getting the packs. For about a month I'd been thinking about how I wanted to incorporate ROM into the rest of the worlds, but I don't have any interest in the chore of removing spellcasters from the world population. It's not that hard to manage households and turn a sim back to normal, but what if I don't notice a townie has been turned? I would have to be vigilant and that's not how I want to play.
This isn't related to the topic, but its not like the rest of the gameplay seems very interesting. Magic is so easy, overpowered and the world doesn't have much to explore. Townies partake in less than a handful of actions and seem as vapid as ever. I was hoping to add depth to the world and some storytelling, but like I said, the mechanics force the opposite effect.
This pack looks great for modders though. I'm sure it will spawn a thousand mods just tweaking spells, potions & talents, but it just doesn't personally suit my play style.
In fact, I would enjoy building up the magic town, slowly over time, by adding spellcasters to populate the world as walkbys; dueling, brewing & astral projecting their wares in Casters Alley. There are 3 vendors and 3 sages, and each one could initially be tended to by a sage's astral projection or magic clone--then, as you created more spellcasters, those jobs would be delegated and the overall population would become bigger and more diverse.
I was planning to bundle Island Living, Moschino, and ROM together, but now I won't be getting the packs. For about a month I'd been thinking about how I wanted to incorporate ROM into the rest of the worlds, but I don't have any interest in the chore of removing spellcasters from the world population. It's not that hard to manage households and turn a sim back to normal, but what if I don't notice a townie has been turned? I would have to be vigilant and that's not how I want to play.
This isn't related to the topic, but its not like the rest of the gameplay seems very interesting. Magic is so easy, overpowered and the world doesn't have much to explore. Townies partake in less than a handful of actions and seem as vapid as ever. I was hoping to add depth to the world and some storytelling, but like I said, the mechanics force the opposite effect.
This pack looks great for modders though. I'm sure it will spawn a thousand mods just tweaking spells, potions & talents, but it just doesn't personally suit my play style.
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