I was watching the Sims Community YouTube livestream of RoM and it looks like it’s turning normal sims into spellcasters. Anyone have any further information on this? I just don’t want people accidentally ruining their saves tomorrow if it’s actually a bug. Sorry if this has been discussed already!
The game auto generating Judith Ward into a spellcaster would be a nightmare!!!!! That should not happen, full stop!!!! I have no problem with generated or out of world sims being made into spellcasters but sims from other packs with an established story should not just show up in this other dimension that only has one portal in and out. That ruins the immersion for me and cheapens the exclusivity of spellcasters.
So, if I tick every premade house/family in the game into My Households or whatever, those Sims won’t show up in the magic realm (unless they already are spellcasters). Is that right? I’ll likely start a new save when I get the pack, but I still don’t wanna see the Landraabs and Calientes pop into magic realm lol It is rather annoying that they made “spellcaster” and npc slot like that though. Instead of just randomizing all spellcasters like they do with vampires.
"okester;c-17241771" wrote: So, if I tick every premade house/family in the game into My Households or whatever, those Sims won’t show up in the magic realm (unless they already are spellcasters). Is that right? I’ll likely start a new save when I get the pack, but I still don’t wanna see the Landraabs and Calientes pop into magic realm lol It is rather annoying that they made “spellcaster” and npc slot like that though. Instead of just randomizing all spellcasters like they do with vampires.
No... You have to play the households or have relationships with them on your played sims. Just favoriting them doesn't work. I played in a save where I hadn't been to Sulani and most of the residents who lived there were pulled into the Magic Realm. After playing quite awhile I went into one of their households and they were indeed a spellcasters. The one I checked was the married couple with no kids, both of them were at Adept level and had perks selected. I made a quick new save to test favoriting and many of the sims I selected in managed worlds still showed up in the realm. So you have to play them or your sims have to have relationships with them for them to be off limits as far as I can tell so far. None of my multiple played sims showed up unless I had made them a spellcaster myself. Going to put these pics under spoilers because of gameplay. Just some IL residents... but I saw or interacted with many on my sim in the magic realm.
Please understand I'm not posting this to cause problems. I'm loving this pack but if it bothers me I'll just replace those households in my game and play them quickly. I hadn't played them anyway and my sims didn't know them so I can still control it very easily. If your sims know the Landgrabs and Calientes prior to you going to the magic realm they should be "safe".
@Hermitgirl thanks for clarifying! I’m glad there’s a somewhat simple way around this. I’ll just delete all premades that I don’t plan to have in my “story” and quickly load up all the rest before starting with the magic stuff ?
"Christina0216;c-17241451" wrote: I guess I'm a little confused as to why there is an issue with random townies being generated in the Realm, in which case they are probably practicing magic..but then in the regular world they are just their normal selves. Is it a matter of that they were different for that one moment when you were in the realm and saw them? Shouldn't it be okay that they don't do anything abnormal outside of the Realm, from a RP point of view? Are they actually given Spellcaster status once you see them in the Realm, or are they just randomly there for idk visual effect? I RP as well, and I have 1 save that I have played foreeever, there are a ton of stories in there. And yes, I am one of those who likes to control everything that happens (well most things)..and I still don't quite see the issue with seeing a pre-made practicing magic in the Realm, and then seeing them as their normal selves in another world. But on another note, I haven't gotten this one yet. Can I ask if it's worth it in this thread or is there somewhere else I should go?
They get converted into spellcasters, which is an occult life form. This will take sims you have in your unplayed households and convert them into spellcasters. Some people will not mind it. Other people like myself don't want the game to put my unplayed sims, like my island living sims in situational spellcaster outfits (which looks awful) and also convert them into an occult lifeform. I would have preferred if the game could instead create new ones, like it does with vampires and aliens and have them wear their own outfits. Then I could have edited them and created something like hogwarts in the game.
But now I can't do that. Because sims like Bob Pancakes and Bella Goth are gonna show up in brown leggings with purple shoes and walk around and cast spells.
"logion;c-17241313" wrote: Strange that they did it this way, I like to edit my sims because the situational outfits are always bad. Now I can't do that because they end up on existing sims who were not spellcasters before.
Here is a random sim that I edited in CAS a while ago. The outfit to the left is the one I gave her.
The game spawned her as a spellcaster and gave her the situational outfit to the right.
https://i.imgur.com/q6us6W7.jpg
Ha! That is... certainly a look. The true dark secret of the Realm of Magic: everyone who passes through the portal is cursed with terrible taste.
About 3 of my premades have become spellcasters; Brent Hecking, Joaquin Le Chien and Geoffrey Landgraab. That's about 3 percent of the premade population, I think I can cope with that.
I've noticed the Sages wandering around in other world but they are not doing any magic and you can't ask them about magic either. (The Sage of mischief magic was wandering around Strangerville along with some of the Sulani natives.)
Is there a way to change spellcasters back to normal sims(without playing them)? Like the vampire cure which you can make and throw on vampires to turn them human? Wouldn't something like that solve the issue some are having with realism without taking away the sims turning into spellcasters? Even a cheat would work, no need to change any features for more realism.
"logion;c-17241861" wrote: But now I can't do that. Because sims like Bob Pancakes and Bella Goth are gonna show up in brown leggings with purple shoes and walk around and cast spells.
Nah they only cast spells in magic town or when you put the "Magical" lot trait down, you can most likely go do your own thing without realizing that a specific sim is a spell caster unless you check them or visit the magic town.
I just curse whatever code/person thought randomized situational outfits were a good idea. I don’t know if it’s a glitch or a bad idea went awry, but I have every mod trying to prevent it from happening.
Ugh.
But gonna be downloading some mods to have more control over everything this evening.
I also found if you make a household of spellcasters, the game WILL pull from them first. I advise, if you want to avoid mods, to make two full houses of random spellcaster sims and plop them in your unplayed box. This at least vastly cuts down on the townies getting pulled in and changed.
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