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simmerLella
6 years agoRising Scout
"happyopi;c-17216446" wrote:
Worlds in previous games were separated, that's why they could be big, as they were standalone.
I already have no idea where any of my sims are invited, too many lots I don't recognize the names of.
I'm not attacking people wanting bigger worlds, you should always ask your money worth, and tbh I could have used one more community lot in Strangerville but I'm struggling to understand: what are you gonna need space for, your 10th gym ? Your 20th bar ?
Do you only play one world in a new save and never visit anywhere else ?
Sims 2 sub-hoods say hello.
I always felt like I wanted more space, never for more base game lots (except a "bar" that I wanted to be something else). I reduced things like gyms, some lot types down to ONE (or even zero!). I built and downloaded unique lots that went way beyond the scope of what Maxis intended. Think of all the shop types a player could try out. I'd probably gladly have 20+ restaurants! :D So many restaurant themes to try! That was fun. I wanted to try SO many different KINDS of community builds (and downloads too - too many interesting gallery lots I couldn't fit). I see Sims 4 as having one world with sub-hoods, best with only one save at a time, or it would feel wrong. It's obviously the same world repeated in everyone's game, in everyone's screenshots.
There's also the narrow design styles to try to fit, and many lots only made sense in few spots, which limited me greatly leaving me always wanting much more, especially with Brindleton Bay being mostly inaccessible to roads and how I loved to make little parking lots, etc. *sigh*
Yeah, the Dev Kit would help that last part especially. *bigger sigh*
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