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Lonewolf1044
6 years agoSeasoned Spectator
"Cinebar;c-17221124" wrote:"happyopi;c-17218823" wrote:"DragonCat159;c-17217584" wrote:
Over exaggerated numbers. Most players include 1 gym, but 3 bars seem kinda realistic in a small town. Who wouldn't want to like expand Forgotten hollow more than five lots? When you have an imagination wild, a good variety of lots than you describe two, you can't really do much than get peeve why the hell there's such restriction. For christ sakes ea, give us 'duplicate' world feature if they're gonna leave us with forgotten hollow.
I'm talking overall, not 10 gyms in one world, but many people probably already have 10 gyms throughout the worlds.
Wild imagination to me means taking advantage of the uniqueness of each world instead of having the same gameplay everywhere.
Kinda reminds me of how people started building boats en masse after Sulani, but a lot of them, while really pretty and realistic on the outside were sized and furnished like a suburban house on the inside.
So maybe I'm weird, but when I'm playing in a boat I want the space to feel cramped and plasticy, and when I'm playing a small town I want to feel like I'm missing out by not playing in a bigger town. If that makes sense.
But then Del Sol Valley is supposed to be a proper city, yet doesn't feel so, so I can see where you are all coming from."Cinebar;c-17218342" wrote:
It's not reasonable when TS2 players who also like TS4 need those spaces for their rotational families who they play for many generations. If you play rotationally and have ten households who have kids (most) then yes, you will need more lots and more spaces. Maxis has said TS4 (before it was released) would support Rotational Play again (TS3 does not according to those who understand TS3's mechanics with the codes) so rotational players are getting the short end of the stick, again, if they are going to be limited by how many lots can be in the game.
I understand what you are saying, I played rotational and always will, and right, I only need one gym, but I also play entire neighborhoods with all my Sims in 99% on every lot in every world. Maxis Sims get evicted, and replaced whether I play them all at one time or not. I don't play mulitple saves so if I'm playing thirty households where some of course will have families and their own legacy line of generations of Sims they need places to live, too.
Ok I apologize because this scenario didn't even came to my mind. I play in aging off and mostly in San Myshuno (I have 16 or so households in San Myshuno), and while the TS4 way fits my gameplay, I acknowledge now that it's pretty rigid for other types of players.
I guess it's a glass half full situation, worlds are getting smaller, but they get attached to what I already have, so I don't see it as "only 5 lots" but "5 more lots" because I haven't ran out of space in the first place."simmerLella;c-17218481" wrote:
Sims 2 sub-hoods say hello.
I always felt like I wanted more space, never for more base game lots (except a "bar" that I wanted to be something else). I reduced things like gyms, some lot types down to ONE (or even zero!). I built and downloaded unique lots that went way beyond the scope of what Maxis intended. Think of all the shop types a player could try out. I'd probably gladly have 20+ restaurants! :D So many restaurant themes to try! That was fun. I wanted to try SO many different KINDS of community builds (and downloads too - too many interesting gallery lots I couldn't fit). I see Sims 4 as having one world with sub-hoods, best with only one save at a time, or it would feel wrong. It's obviously the same world repeated in everyone's game, in everyone's screenshots.
Unless you played the Megahood, which is made by modders, you couldn't play all main hoods together in TS2. You could add all sub-hoods but you could not play Veronaville and Strangetown together i.e., so TS4 being a megahood by default is an improvement for me who likes playing premades first.
I actually do like you, reduce numbers of uninteresting community lots, and I try to make the most of what's left.
The gameplay has to be different from another of the same type for me to keep a community lot.
The threat of BFBVFS in TS2 days taught me to thread carefully and not get the expansionist virus.
If I could deactivate a few worlds honestly I would. But that's on me, and not every player is me.
The one thing about building and needing space that could help in TS4 is the removal of required lot items. I have never been a fan of TS3 or TS4's limitations put on Simmers of what type of lot a lot was going to have to be deemed. In the older games building multi type lots with many different shops and things to do there worked well for covering what players wanted to do with their Sims. It's possible in TS4 if you hide the required objects underground without stairs, however, we still have to pick what type of lot. I loved the days I could build all sorts of multi lots to cover everything I wanted my Sims to do in one full swoop.
Maxis also built multi type lots for TS2, where some would be playing pool (where are the pool tables after five years) some would be shopping for clothes, some for groceries, some watching movies etc. I really enjoy building multi lots without limiting me of what type it has to be. But it seems TS4 is like robots, they won't know what to do I guess unless the lot tells them what to do. Where as in older games it is more likely they use the most fun objects, the most fun things they enjoy (shopping being one of them) and the most things that fill motives. That doesn't seem to be the case in TS4 if we build that sort of lot, they are drawn to the designation of the lot, and ignore all other objects sometimes. And everything is overrode by talking and more talking instead of using the objects. And in some cases such as parks in TS4, they totally don't even show up if you add particular things to a park.
I remember the Multi type lots from Sims 2 and I do miss them.
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