Forum Discussion
4 years ago
I stumbled upon this thread trying to find out some info on this trait, and after reading through every post that was still available, I dusted off my 4-years-inactive forum account just to say something about all this.
Let me start off by saying I totally understand taking personal offense to something in the Sims. I’ve never liked the Insane/Erratic trait, for example. I don’t have a schizoaffective or dissociative personality disorder, but the trait’s portrayal has never really sat right with me and to me, feels a bit like a mockery. (I could also say the same for the Neurotic trait for OCD and anxiety/paranoia… but the Neurotic trait gets one of the best moodlets in the game for free at any time so like. It gets a pass. It actually adds something instead of just kind of being there and letting me fish from pools.) And while I’m glad the name got changed, it doesn’t totally fix my discomfort with it.
You know how I deal with that trait though? I just… don’t use it. And I’m just kind of baffled how that’s not an option that people are willing to take. If you absolutely don’t want to see it, there’s also likely mods to remove or blacklist it, too, which are available at any time. Removing it for everyone is kind of useless when you have multiple methods of removing it for yourself.
I do understand why people who have this ailment would be uncomfortable with how it’s portrayed— but I think the issue lies less in the trait’s existence and more about how it’s executed in-game. The trait just exists, with no way to manage it outside of just avoiding the foods when there could have been some kind of medicine to purchase and take. The medicine could then give you a moodlet that negates any negative effects of consuming dairy, but you can only take so many pills within a time period, meaning you still have to manage your diet in the downtime between doses. And on top of this, it’s a main CAS trait, meaning it takes up one of the precious few slots we have and isn’t a personality thing at all. We now have a likes/dislikes system and we have a “soft” preferences system (which I hate how it’s implemented — through conversations and your options aren’t grayed out or anything to indicate that you picked them? My memory’s too bad for this mess, EA), so why can’t we get an update to both systems by combining them and letting us set preferences like weather likes and utensils and dietary restrictions there and not as a main trait? Or to use a system we already have, use it in the preferences system under a dietary restrictions conversation option, like with the weather. It’s yet another shallow CAS trait in a sea of shallow CAS traits and is another example of what this game is really lacking — depth of gameplay.
So, TL;DR: the biggest issue is that this trait has no depth beyond restricting your character’s diet and making you soil yourself, and takes up one of the 3 CAS slots we have (unmodded) when we have systems in place that could be used instead. However, the trait needs to be edited, not removed, and if you take that much offense to the trait then you need to curate your own experience and make the game more comfortable for you with outside assistance.
P.S.: the actual offense in this thread is watching everyone throw around the word “triggered”. Y’all know that describes a very specific reaction to a traumatizing stimuli, right? And not for silly little dispute on an Internet forum? “Tilted” is right there, please use that instead.
Let me start off by saying I totally understand taking personal offense to something in the Sims. I’ve never liked the Insane/Erratic trait, for example. I don’t have a schizoaffective or dissociative personality disorder, but the trait’s portrayal has never really sat right with me and to me, feels a bit like a mockery. (I could also say the same for the Neurotic trait for OCD and anxiety/paranoia… but the Neurotic trait gets one of the best moodlets in the game for free at any time so like. It gets a pass. It actually adds something instead of just kind of being there and letting me fish from pools.) And while I’m glad the name got changed, it doesn’t totally fix my discomfort with it.
You know how I deal with that trait though? I just… don’t use it. And I’m just kind of baffled how that’s not an option that people are willing to take. If you absolutely don’t want to see it, there’s also likely mods to remove or blacklist it, too, which are available at any time. Removing it for everyone is kind of useless when you have multiple methods of removing it for yourself.
I do understand why people who have this ailment would be uncomfortable with how it’s portrayed— but I think the issue lies less in the trait’s existence and more about how it’s executed in-game. The trait just exists, with no way to manage it outside of just avoiding the foods when there could have been some kind of medicine to purchase and take. The medicine could then give you a moodlet that negates any negative effects of consuming dairy, but you can only take so many pills within a time period, meaning you still have to manage your diet in the downtime between doses. And on top of this, it’s a main CAS trait, meaning it takes up one of the precious few slots we have and isn’t a personality thing at all. We now have a likes/dislikes system and we have a “soft” preferences system (which I hate how it’s implemented — through conversations and your options aren’t grayed out or anything to indicate that you picked them? My memory’s too bad for this mess, EA), so why can’t we get an update to both systems by combining them and letting us set preferences like weather likes and utensils and dietary restrictions there and not as a main trait? Or to use a system we already have, use it in the preferences system under a dietary restrictions conversation option, like with the weather. It’s yet another shallow CAS trait in a sea of shallow CAS traits and is another example of what this game is really lacking — depth of gameplay.
So, TL;DR: the biggest issue is that this trait has no depth beyond restricting your character’s diet and making you soil yourself, and takes up one of the 3 CAS slots we have (unmodded) when we have systems in place that could be used instead. However, the trait needs to be edited, not removed, and if you take that much offense to the trait then you need to curate your own experience and make the game more comfortable for you with outside assistance.
P.S.: the actual offense in this thread is watching everyone throw around the word “triggered”. Y’all know that describes a very specific reaction to a traumatizing stimuli, right? And not for silly little dispute on an Internet forum? “Tilted” is right there, please use that instead.