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Joanne_Snow
6 years agoRising Traveler
"simfriend1968;c-17305332" wrote:"LoveMcQueen5683;c-17305318" wrote:"simfriend1968;c-17305289" wrote:"Wallsisms4ever;c-17305147" wrote:
One thing I didn't get is robot traits. On the stream they said robots come with their own traits, and that you can customize it. But are these traits specific to robots, like we had in Sims 3, or are they normal traits that any sim can have?
I fear, since they said "no new traits," that the robots will use the same traits as other normal sims. I may be wrong, but I don't think they've added any special traits for the other lifestates, only new aspirations. Personally, I really want some more quirky and fun traits (like some of the ones in TS3) such as Never Nude, Eccentric, Neurotic, Coward, Brave, Unlucky/ Lucky, Hydrophobic, No sense of Humour, Shy, Inappropriate (a personal favourite), Proper, Eco-friendly, Allergic and many more. However, I think any new traits should be added to the base game via a patch so that they are available to everyone. I hate when they add them with packs, like they did with Self-Absorbed (with Get Famous), Paranoid (Strangerville) and Child of the Ocean/ Child of the Islands (Island Living).
Wouldn't really make sense to add child of the island/ocean to the base game to those that dont have Island Living.
The issue isn't adding the traits to the packs, it's that we aren't getting enough new traits at a consistent rate and the traits are always really weak and dont add much gameplay.
No, not those two traits in particular, but any others going forward I think should be added to the basegame via a patch. We had so many clever and unique ones in TS3 that I would really like back because they significantly affected Sims personalities and idle animations, but I do not want them in a pack-specific way.
As for the weakness of the TS4 traits, someone on the boards did a comparison of TS3 and TS4 traits a long time ago and said that they were basically the same strength numerically but that TS4 traits are consistently overriden by emotion buffs. So I think the emotion system has interfered with traits in TS4 to the detriment of personalities. I also think some objects have advertisement values that are way too high (like the stereos and the computers in particular). I spent the summer playing off the grid with a family in Sulani, and was amazed at the difference not having any of those objects made to my sims; I saw way more autonomous family interactions and socializing as well as more nuance in the sims' behaviours. I have since reduced the number of computers, televisions and stereos in all my sims' houses, and even restricted some of them (like the computers) and it has made a difference.
I agree with this - it's indeed the emotion system that still causes most of the problems, and it's usually the only thing I mod if I use mods at all. I gotta say that "Meaningful Stories" overrides many of its biggest issues perfectly. Now my melancholic sims actually are melancholic and sims don't just get over someone significant dying in their lives in a matter of 1-2 days. It keeps affecting them. I just wish the sims team could take a little inspiration from this mod and just code it into the game because honestly, it feels like now I play the game they intended to make. One where emotions are fun because they're meaningful and long-lasting. I just don't get why they don't work on this. I do love the game, but that emotions system is totally out of whack and it really should be a priority for them to fix it. If they did, I think people's opinions of TS4 would change significantly.
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