"fadingaudio;c-17244584" wrote:
"darrenfroggy;c-17244449" wrote:
@fadingaudio do you get to edit the vamp form in CAS? I remember seeing (with other lifestates) that with hybrids, you only keep the ability to edit one of them, but since Spellcasters don't have that, I'm guessing that's not an issue?
It's not. I could edit her vampire form, remove it, or change her into it. Surprisingly the functionality works pretty well I haven't had issues like I do with Alien/vampire. That being said the lack of access to vampire perks is hard to swallow. The charged state isn't such a big deal as moodlets seem to be enough for me to not die, but it plum not having access to sunlight perks or any vampire weaknesses. That being said I do get full range of spells. I'm kind of hoping that it's possible to clone some of the witch spells to be able to apply them to the mermaid life state.
I've been working on modding more (not used to working in python) because I have a lot of desire to have more fleshed out supernaturals. I haven't tried a mermaid/witch yet, but I'm thinking that a mermaid/witch might actually be pretty compatible as there is no second form to mess up editing that and mermaids don't really have a significant change to their UI like vampires do. So most parts from both should be accessible.
Kinda makes me wish I had IL so I could see if the spellcaster needs panel will just incorporate hydration or not bother with it. From the way the vampire one works, you might lose the charge again though :/ Alien/spellcaster should keep everything as is though, since there's no overlap, I believe?
Did all the interactions still work for both the lifestates? I mean, did your hybrid Sim still have the vamp interactions or do they lose those?
(if they keep them, the trick would be to have a vampire have all the possible skills you want them to have before becoming a spellcaster)
Sorry, asking a ton of q's. Just curious about how the prioritization works and I don't have any other occult packs besides RoM so I can't test it myself.