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chickenow's avatar
6 years ago

RoM....m'eh?

Am I the only one who feels a little m'eh with Realm of Magic? I've been playing for a few hours and I just don't get the same excitement as I did with vampires or even Spa Day!

Glimmerbrook looks pretty but is seriously let down by the lots which feel put together last minute. The build/buy stuff is very pretty but there doesn't seem all that much, same with CAS.
Going into the Magic Realm....again I just feel m'eh, all very pretty but there's not much to do there. You pick a Sage (again no difference to which one) do the same pick 7 motes and boom there's your spell book. I get that they wanted to make it easy but if you can already create spellcasters in CAS would it have killed to make a small quest/challenge to it? Aside from the shops and garden there's no real reason to visit again. It's got a great back story about how the Realm is falling apart but that feels like a hollow plastic shell once you explore it.

There's not really any kind of consequence to being a Spell Caster like there is with vampires (overcharging excepted). You get to cast the spells which are variations to something in the game already (repair, bringing ghosts back from the dead). With the celebrity/vampires talent board you got to shape what kind of celebrity/vampire you could...for Spellcasters you get certain advantages to how quickly you learn things. I get that they wanted to give you free reign but it would have been good to be able to have some sort of affiliation with Mischief/Practical/Untamed or even get to learn about the Sages like you could with Mimsy in Windernburg.
Familiars and brooms are fun for a few seconds but it's just a case of buying something at the shop, assigning it to your Sim and not much more....except the odd perk from a familiar.

I'm sorry for sounding a total downer. I usually love Game Packs and get so much out of them. But in this instance the Game Pack I anticipated the most has made me feel m'eh!
By all means please challenge me on this. Maybe I'm missing something or maybe I need some creativity, that's kinda why I'm reaching out on here!
  • My biggest disappointment is that a majority of the spells seem to be copied from other areas of the game and just turned into spells. If I make a scientist vampire that completes every aspiration in the game to get all of the trait rewards, then that vamp would be able to do the majority of the spells in the original way. Chilio copies the freeze ray. Despario copies the trait from completing the public enemy aspiration. Etc.

    In Sims 3 you had to work a lot harder to get your high end spells, they didn't copy anything that was previously in the game, and there was a lot of new unique things you could do. You could be a fortune teller, curse sims, charm them, cast spells on objects. And when you turned a sim into a toad they became a toad-sim and stayed that way until someone gave them a cure elixir or cast sunlight charm on them. They didn't just turn into a lifeless object for 5 mins and poof back to normal.

    And there were 4 witch-related aspirations as well: an evil witch to raise zombies, a good witch to cure all the zombies and cursed sims, a genuine fortune teller that wants occult knowledge, and a fraud fortune teller that just wants to scam people out of their money. And fortune telling wasn't purely a rabbit hole career, you had to read your clients fortunes to them outside of your rabbit hole work hours to be able to get a promotion.

    Gathering ingredients in Sims 3 took a lot more time too, and you had to grow a lot of them yourself. It was both more challenging and more rewarding. In Realm of Magic it's insanely easy to learn all the spells, only for most of them to be stuff you could already do in the game anyways. Having witches be a game pack instead of just giving us a Supernatural expansion was supposed to mean that witches would be more in-depth and would have more resources put into making them noticeably better than the Sims 3 version. But they aren't. Maxis did a great job improving vampires from their Sims 3 version, but they focused too much on the aesthetic for Realm of Magic and just copied stuff that was already in the game when they ran out of resources to put into actual gameplay development.
  • "Sheepiling;c-17287659" wrote:
    My biggest disappointment is that a majority of the spells seem to be copied from other areas of the game and just turned into spells. If I make a scientist vampire that completes every aspiration in the game to get all of the trait rewards, then that vamp would be able to do the majority of the spells in the original way. Chilio copies the freeze ray. Despario copies the trait from completing the public enemy aspiration. Etc.

    In Sims 3 you had to work a lot harder to get your high end spells, they didn't copy anything that was previously in the game, and there was a lot of new unique things you could do. You could be a fortune teller, curse sims, charm them, cast spells on objects. And when you turned a sim into a toad they became a toad-sim and stayed that way until someone gave them a cure elixir or cast sunlight charm on them. They didn't just turn into a lifeless object for 5 mins and poof back to normal.

    And there were 4 witch-related aspirations as well: an evil witch to raise zombies, a good witch to cure all the zombies and cursed sims, a genuine fortune teller that wants occult knowledge, and a fraud fortune teller that just wants to scam people out of their money. And fortune telling wasn't purely a rabbit hole career, you had to read your clients fortunes to them outside of your rabbit hole work hours to be able to get a promotion.

    Gathering ingredients in Sims 3 took a lot more time too, and you had to grow a lot of them yourself. It was both more challenging and more rewarding. In Realm of Magic it's insanely easy to learn all the spells, only for most of them to be stuff you could already do in the game anyways. Having witches be a game pack instead of just giving us a Supernatural expansion was supposed to mean that witches would be more in-depth and would have more resources put into making them noticeably better than the Sims 3 version. But they aren't. Maxis did a great job improving vampires from their Sims 3 version, but they focused too much on the aesthetic for Realm of Magic and just copied stuff that was already in the game when they ran out of resources to put into actual gameplay development.


    Great post, I think this is my main issue with RoM too.
  • "Sheepiling;c-17287659" wrote:
    My biggest disappointment is that a majority of the spells seem to be copied from other areas of the game and just turned into spells. If I make a scientist vampire that completes every aspiration in the game to get all of the trait rewards, then that vamp would be able to do the majority of the spells in the original way. Chilio copies the freeze ray. Despario copies the trait from completing the public enemy aspiration. Etc.

    In Sims 3 you had to work a lot harder to get your high end spells, they didn't copy anything that was previously in the game, and there was a lot of new unique things you could do. You could be a fortune teller, curse sims, charm them, cast spells on objects. And when you turned a sim into a toad they became a toad-sim and stayed that way until someone gave them a cure elixir or cast sunlight charm on them. They didn't just turn into a lifeless object for 5 mins and poof back to normal.

    And there were 4 witch-related aspirations as well: an evil witch to raise zombies, a good witch to cure all the zombies and cursed sims, a genuine fortune teller that wants occult knowledge, and a fraud fortune teller that just wants to scam people out of their money. And fortune telling wasn't purely a rabbit hole career, you had to read your clients fortunes to them outside of your rabbit hole work hours to be able to get a promotion.

    Gathering ingredients in Sims 3 took a lot more time too, and you had to grow a lot of them yourself. It was both more challenging and more rewarding. In Realm of Magic it's insanely easy to learn all the spells, only for most of them to be stuff you could already do in the game anyways. Having witches be a game pack instead of just giving us a Supernatural expansion was supposed to mean that witches would be more in-depth and would have more resources put into making them noticeably better than the Sims 3 version. But they aren't. Maxis did a great job improving vampires from their Sims 3 version, but they focused too much on the aesthetic for Realm of Magic and just copied stuff that was already in the game when they ran out of resources to put into actual gameplay development.


    I'm also gonna quote this cause yes it's a major issue with most of the latest Packs but especially this one. This one could have added so much to the game play. But unfortunately it just copied stuff from the game and didn't add a whole lot. What's even more funny is that some things it should have copied it didn't.

    I wish magic had more things like clean the whole lot or mass clean a whole room. I wish you could customize the magic effect. I wish there were more epic spells the higher you got up the ranks

    I wish I wish I wish.
  • @Sheepiling I so agree! And what also bothers me about spellcasters in Realm of Magic was the sparkle effect. It makes their magic seem too tame and weak. It can break the immersion if you're trying to tell a story using a powerful magic user from a tv show or a movie (Maleficent, Luna, Celestia, Twilight Sparkle, the Charmed Sisters, etc). Sims 4 is trying too hard to be kid-friendly, and it's the reason this pack is lackluster.
  • The spells in TS2 were better even though they leaned too much on reagents than knowledge. They enabled your sims to do things not already in the game. You could even make objects, from little statues to chairs that actually impacted the sim's needs. When studying magic the sim, book & stand, and the cauldron would change appearance depending on what school was being studied and the direction one was going. While a side element to the pack it was in, the witch option comes across as better thought out and developed than this whole pack.

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