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chickenow's avatar
6 years ago

RoM....m'eh?

Am I the only one who feels a little m'eh with Realm of Magic? I've been playing for a few hours and I just don't get the same excitement as I did with vampires or even Spa Day!

Glimmerbrook looks pretty but is seriously let down by the lots which feel put together last minute. The build/buy stuff is very pretty but there doesn't seem all that much, same with CAS.
Going into the Magic Realm....again I just feel m'eh, all very pretty but there's not much to do there. You pick a Sage (again no difference to which one) do the same pick 7 motes and boom there's your spell book. I get that they wanted to make it easy but if you can already create spellcasters in CAS would it have killed to make a small quest/challenge to it? Aside from the shops and garden there's no real reason to visit again. It's got a great back story about how the Realm is falling apart but that feels like a hollow plastic shell once you explore it.

There's not really any kind of consequence to being a Spell Caster like there is with vampires (overcharging excepted). You get to cast the spells which are variations to something in the game already (repair, bringing ghosts back from the dead). With the celebrity/vampires talent board you got to shape what kind of celebrity/vampire you could...for Spellcasters you get certain advantages to how quickly you learn things. I get that they wanted to give you free reign but it would have been good to be able to have some sort of affiliation with Mischief/Practical/Untamed or even get to learn about the Sages like you could with Mimsy in Windernburg.
Familiars and brooms are fun for a few seconds but it's just a case of buying something at the shop, assigning it to your Sim and not much more....except the odd perk from a familiar.

I'm sorry for sounding a total downer. I usually love Game Packs and get so much out of them. But in this instance the Game Pack I anticipated the most has made me feel m'eh!
By all means please challenge me on this. Maybe I'm missing something or maybe I need some creativity, that's kinda why I'm reaching out on here!
  • @Sheepiling I so agree! And what also bothers me about spellcasters in Realm of Magic was the sparkle effect. It makes their magic seem too tame and weak. It can break the immersion if you're trying to tell a story using a powerful magic user from a tv show or a movie (Maleficent, Luna, Celestia, Twilight Sparkle, the Charmed Sisters, etc). Sims 4 is trying too hard to be kid-friendly, and it's the reason this pack is lackluster.
  • The spells in TS2 were better even though they leaned too much on reagents than knowledge. They enabled your sims to do things not already in the game. You could even make objects, from little statues to chairs that actually impacted the sim's needs. When studying magic the sim, book & stand, and the cauldron would change appearance depending on what school was being studied and the direction one was going. While a side element to the pack it was in, the witch option comes across as better thought out and developed than this whole pack.
  • OEII1001's avatar
    OEII1001
    New Spectator
    "To7m;c-17252913" wrote:
    Besides sunlight (which is part of vaunt a vampire) what other consequences do vampires have? Tbh, vamps are pretty consequence free. They can’t die from most deaths, don’t need the toilet, can’t die of thirst. What else is there? Lose a duel?

    EVERY sim or potion has a backfire or curse. Trust me, overloading your power is the least of your worries.

    —T


    While you can min-max your vampire, you can also make them pretty miserable. So, yes, you can have a vampire that is wracked by random bouts of extreme sadness, is tense from sun-up to sun-down, still has to bathe, and chat, make all social interactions far more difficult, and be constantly famished by having their thirst motive decrease faster while requiring them to drink more to fill it.

    Spellcasters don't really have any of that. They're playing something like 2nd Edition where you only get stronger as you level, while vampires are playing GURPS, where your perks per level are balanced by quirks.
  • In TS2 witches have a specific alignment, initiated by who brought your sim in, developed by the magic studied and spells cast. Does ROM have that sort of thing, or is it simmer take all? Going by the various comments in the several relevant threads it appears that ROM is one more in the long list of packs that had great potential but were let down by inadequate development. Again a missed opportunity.
  • "paradiseplanet;c-17286961" wrote:

    Gotta save budget on those animations, am I right?


    Sigh yes it would appear so. Just kind of defeats the purpose of "new content" right lol. Oh well, I voted with my wallet I guess.

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