I'm starting a new Realm of Magic save once Knitting comes out and I deleted the three sages that already appear (Morgyn, Faba, Simeon) because I prefer an updated look on each of them that I found on the gallery. Do I just make the three new one's townies and they will spawn in the Magic Realm? Will they still function if I place them in a house or will the game spawn different sages if I place them in a house?
@LaBlue0314 is correct. If you delete the current sages the game will spawn new ones which are editable but not playable. If you put them in a house new sages will spawn again. Basically sages are an unplayable “career” so the game will just keep replacing them with random new ones.
I downloaded 2 sages from the gallery and switched them out with two of the original sages. I can't remember exactly how I did it but it was through manage households.
The trick I use with every save: Create a new household in CAS with your own Sage Sim. After that, go into manage households and merge the new household with one from the original Sages (for example: the Silversweater household) Now go into CAS and delete the original Sage from the household, so that only your Sage remains. The game will automatically replace the old Sage with your new one :)
I left Morgyn alone except for a few clothing/hairstyle updates, mostly the same though and did a MEGA overhaual on Simeon and L. Faba. Those two are the originals too, but you wouldn't know it just by looking at them after I'd remodeled them. Well, Simeon looks sort've similar, but my L. Faba looks a lot more like the one in the trailer.
They've stayed as the Sages in my game ever since release. I saved copies of them just in case the game does decide to replace them for whatever reason. If that happens I'll just do what you did @EliasVersace to get them back. :)
I did get a scare once when a different temporary Sage was there instead of Simeon, but he was back later that day. He had been assigned a job outside the Realm for some odd reason, but he kept his Sage status too. That only happened one time though, every other save, they've all been there whenever my spellcasters visited Headquarters.
"EliasVersace;c-17589183" wrote: The trick I use with every save: Create a new household in CAS with your own Sage Sim. After that, go into manage households and merge the new household with one from the original Sages (for example: the Silversweater household) Now go into CAS and delete the original Sage from the household, so that only your Sage remains. The game will automatically replace the old Sage with your new one :)
I did get a scare once when a different temporary Sage was there instead of Simeon, but he was back later that day. He had been assigned a job outside the Realm for some odd reason, but he kept his Sage status too. That only happened one time though, every other save, they've all been there whenever my spellcasters visited Headquarters.
Happens in my game alot, when a sage leaves the realm for a while a different sage shows up....so I now have 6 sages in game (I edited them all btw). Doesn't make sense to me, cause I thought storywise there can only be 3 sages exiting, but ok.
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