@kalaksed Thank you for the explanation, I didn't even know there was a premade spellcaster trait! And your sages are also very interesting, both their looks and origins. Things like basing the sages on mythological creatures, that's exactly the kind of creativity I was hoping to see when I made this thread.
Slightly off-topic (look at me, derailing my own thread), but is there also a trait or another (non-MCCC) solution that prevents the game from turning unplayed sims into witches? I regularly make families unplayed when I'm not currently interested in them, both to improve performance and not exceed the 200 sims limit, and before I know it, they're swinging wands in the Magic Realm or studying at the univeristy, sometimes losing their jobs in the process.