"HillyBeth;c-18025691" wrote:
"VeeDub;c-18025526" wrote:
"MoonlightGraham;c-18025510" wrote:
I'm conflicted about what to do about the flirting. On the one hand, it could be fun for my "supporting characters" to find romance on their own. On the other, I'm seeing an absolute dramafest if my "main character" develops enough Charisma to enable the Enchanting Introduction. If he autonomously rolls that when I'm controlling someone else, he could create pink romance bars all over the world. Then, if I don't get rid of them, one of his long-forgotten former "flings" might appear out of nowhere, far into the future, and pitch a fit when he kisses his own wife.
MCCC can give you the option to turn off autonomous flirting (for sims that don't already have any romantic connection). What I do is turn off Jealousy but leave the flirting, because I prefer to decide for myself (based on other existing story elements) when it's actually appropriate for any green-eyed monsters to appear. I played the opposite way for a while -- jealousy on, flirting off -- and that did keep people mostly faithful, but things also felt too static and much less organic. Not all of my sims are supposed to be faithful, and doing it the old way prevented them from living their lives as they should have. Sometimes it felt almost like I had turned autonomy off completely for those particular rascals. :lol:
I can't play without MCC. It's my lifeline. I had my founders(see Avi) in the same career but they knew each other before working together. They also lived in separate homes before they even got married. They dated for a few weeks and he popped the question on NYE. They pulled one over me- via MCC- and eloped on the morning after NYE. LOL!! Now Andrew is an adult, Beth is pregnant with baby number 3, and their oldest son(long haired toddler in Dad's arms) is a child.
That sounds like an excellent result for your founders! :) I'm also in the won't-play-without-MCCC camp, although I don't allow autonomous marriages (I do have autonomous proposals turned on, though). I enjoy a good bit of emergent gameplay because it often adds a twist or two to my story-style play. But I don't want to give up control completely, and after much experimentation with the settings I've found a good mixture of control and free reign for my personal liking. Actually, I keep copies of slightly different mc_settings files for a couple of different kinds of saves. Win for me and win for my sims. Even the ones who lose. :naughty: