I have a game that seems to be a bit of a combination of RySBI and NRowe. My teenager's off-the-grid lot was set in Newcrest and built like a crumbling home with no facilities or amenities until the teen built them at the art centre, maker space or scavenged them. The lot still had a magnificent garden that had however gone wild with overgrown fountains and statues, and some old stone benches. There was an overgrown pond that was the home to lots of sandflies. Thanks to the overgrown garden there were some vegetables, herbs, fruits and flowers to harvest in the right seasons and the potential to clean the pond and stock it with fish. While cleaning up the garden, she also discovered that there was also a hidden area with four gravestones.
I set one of the lot traits to Private which meant there were very few visitors. The home had a spooky haunted reputation in the neighbourhood which led to several enjoyable gameplay sessions.
I would send the teenager to the EH Community Maker Space (and later in the game to the city for the festivals and the art centre) via Windenberg where I had a small camping area built on a small lot - the fee for staying there (one night on the way to EH or the city and another night on the way home) covered her travel costs to and from EH or the city and her use of the camping ground facilities including on-site tent. The first thing she built at the woodworking table was 4 knife blocks which she used to create a firepit when she got home giving her access to some basic cooking. Sometimes she stayed an extra night at Windenberg, so that she could catch new fish and harvest new plants. Even more valid when she had cleaned up the overgrown pond in the garden where she lived and created a fishing area out of it after the insects, tadpoles and frogs were established. Another advantage of cleaning it up was that the sandflies disappeared.
A totally different version (similar in scrounging for food...) that I played was with a YA sim (scientific career, very logical and technically adept) who was abducted and forced to work for A: First Order; or B: Scoundrels and Smugglers; or C: Resistance. I had a set of rules I had made as to how they lived, when they were "freed" and how long they were at home living normal science and techie life before being recaptured and put to work again. My female sim ended up in a romantic relationship (and ultimately pregnant) after being flirted with autonomously by a Batuu resident - it was an unexpected but interesting side story to her adventure. She eventually earned her freedom, came home and found her child in an "orphanage". She quit science career and sold her rocket ship to finance home renovations to create a bedroom etc for her child. She then became a Freelance programmer to support herself and her child. To earn extra income, she started writing sci-fi and fantasy novels based around her experiences and became a famous author winning several awards and having a string of best sellers.