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7 years ago
"JoAnne65;c-16325483" wrote:
And the fact it appears to be an actual map, which will contribute to its open feel. Backdrops making sense. This may not be important to everyone but it sure is to me. Curious for the temples.
This is something that I would say for the people that argue it isn't important, they've probably never had a game that did it.
Dark Souls got praise because if you actually catalog the world and create a map of it, the map is internally consistent. You'll traverse the world and realize you can see ruins flooded with lava from a dark graveyard area, and the thing is that actually is to scale and aligns 100% with what you would actually expect to see at that location. The whole effect adds to the immersion and realism of the world while also making it a bit more fun to explore since you never know what connections you might find.
Dark Souls 2 was not as well-received as the original, and one of the major points in the game that sparked mixed and negative reviews was that part of the game had you climbing to the top of a giant windmill on a hill, taking an elevator at the top of the windmill up, and then when you emerge from the elevator, you immediately find yourself looking at a castle sinking into a sea of lava. Sure enough, people tried the same map cataloging for the game and it simply makes no sense. Check the comments in both vids and you'll see what I mean, as many of the comments are years old (Dark Souls 2's release) and indeed complain about the loss of an internally consistent world.
I personally like the neighborhoods where I can see plenty of neighboring lots and dislike ones where it's all an illusion. I mentioned this pack's world impressed me and I hadn't been impressed by a world since Windenburg. Coincidentally, Windenburg has a huge neighborhood where Partihaus lives that connects both some residential lots with downtown businesses, despite them being a decent distance apart. I like that though because that neighborhood is filled to the brim with real locations you can interact with, instead of being tiny with a bunch of fake setpieces blocking your view and trying to give the impression the world is bigger than it is, even when the illusion seems to make no sense with what should be there.
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