Forum Discussion
Simmingal
2 years agoHero
"EmmaVane;c-18233560" wrote:"Gordy;c-18233543" wrote:
On top of that, we're getting lots that are editable, but we can't change their function - thus giving us even less freedom. I'm talking about the school and auditorium, the three community spaces in Evergreen Harbor, and the onsen, off the top of my head.
You can change Community Spaces to anything you want and can also place them wherever you want.
Fixed type lots are as follows:
- Apartments built into shells (CL/EL)
- Active workplaces/school (GTW/GF/HSY)
- Secret Lots (BG/GTW, require gameplay to access)
- Hermit's Cabin (OR, required for gameplay)
- Chalet Gardens, Bluffs, Ruins (GT, historical/lore significance)
- Omniscan Temple (JA, required for gameplay)
- Midtown Meadows/Center Park (CL, I don't see the point of this one being locked as lore is in open street areas)
- Magic HQ (RoM, required for gameplay)
- Onsen, Mid Mountain 1 & 2 (SE, required for excursion gameplay)
- The Lab (required for SV gameplay/lore)
Everything else can be changed as desired.
I think Windenburg is biggest offender tbh
as much as I love von haunt estate it breaks my heart it can't be haunted home, residential or even like restaurant if we wish so
also bluffs still kind of upset me by not being possible to set residential since its the ultimate vibe but i suppose it would be rather odd having party on your yard out of nowhere :lol: fine you win I'll just treat it a club house instead
also its upsetting we can't edit strangerville lab or even just add some items
i get its to avoid bugs but like its so empty and my scientists would love it there