Forum Discussion
telemwill
2 years agoSeasoned Ace
"GrumpyGlowfish;c-18237477" wrote:
The livestream got me a lot more interested in the pack as a whole than I was before. The world, however... not so much. It's pretty, as usual, but nothing new or unique. The two green neighbourhoods look like they were cut from Willow Creek, the more industrial-looking one might as well be part of Evergreen Harbor. And once again, the most interesting sight, the bridge, is just background decoration that can't be interacted with in any way. Granted, you probably couldn't do much with it even if you were able to go there, but still.
One topic they poked fun at during the livestream, why they'd name a world San Sequoia when there aren't even any sequoias, annoyed me a bit, because that's one thing I keep asking myself a lot. It's not the names of the worlds that bother me, but the descriptions. Many of the latest ones had lines like "This used to be a mining town" or "There used to be a mill here". Why is it that each of these worlds used to be interesting in the past? Why can't this interesting thing that we haven't had before be there right now?
But that's just a minor gripe in this case. The pack is obviously about fleshing out families, relationships, and the sims themselves, and I can't think of a lot that big bridges or trees could contribute to that. The world is ultimately just a backdrop for the new gameplay, and that at least looks promising so far.
I don't know why instead of a stump, they couldn't have had a single remaining Sequoia tree marked off by the sign.
I agree about the used to be worlds too. It would be nice to have jobs that are not white collar. I can understand that the werewolves might have destroyed the mill and ran off the owners. I can't understand why you can't have a mine and a high school in the same town. I grew up in a college town with a zinc mine. People joked about higher education being undermined all the time.