Forum Discussion
amapola76
2 years agoSeasoned Ace
"GrumpyGlowfish;c-18237477" wrote:
One topic they poked fun at during the livestream, why they'd name a world San Sequoia when there aren't even any sequoias, annoyed me a bit, because that's one thing I keep asking myself a lot. It's not the names of the worlds that bother me, but the descriptions. Many of the latest ones had lines like "This used to be a mining town" or "There used to be a mill here". Why is it that each of these worlds used to be interesting in the past? Why can't this interesting thing that we haven't had before be there right now?
Yeah, frankly that whole part of the conversation irritated me. It seemed like he was totally missing the point. Nobody has a problem with the name. It's a great name. But we will almost certainly get a handful of landscaping items in B/B; how hard would it have been to make one of them a sequoia, at the very least? And then stick a handful of them around the world? Ideally, we should have had a park, or maybe Gilbert Gardens, filled with sequoias as a nod to Muir Woods. But at a bare minimum, they could have made that "Stumpy" landmark an actual living sequoia, even if that was the single living sequoia left in the world. I mean, is there no historical preservation society in San Sequoia?
Like, yes, yes, we get it... climate change, deforestation, etc. But if we are heading toward a dystopian environmental hellscape in real life, some of us would like to use the Sims to escape that temporarily, not rush headlong toward it.