Forum Discussion
GrumpyGlowfish
2 years agoSeasoned Ace
"telemwill;c-18237548" wrote:
I agree about the used to be worlds too. It would be nice to have jobs that are not white collar. I can understand that the werewolves might have destroyed the mill and ran off the owners. I can't understand why you can't have a mine and a high school in the same town. I grew up in a college town with a zinc mine. People joked about higher education being undermined all the time.
My game could definitely use some variation in jobs, too. As much as I like the pun about "education being undermined", I think Werewolves would have been an even better opportunity to include a functional mine and a corresponding career, because werewolves are often depicted as weak against silver, which is a mineable substance. Introducing silver as a means for non-werewolves to defend themselves against them, similar to garlic versus vampires, would have been really cool, but surprisingly, the pack ignored the silver thing altogether.
"SheriSim57;c-18238012" wrote:
Oasis Sorings reminds me a bit of the desert I grew up in, in California, only we didn’t have brooks and fishing areas like OA has, Strangerville reminds me of deserts in Arizona.
It’s funny how we kind of all have our own ideas of where sims towns are located….. lol
I always assumed Oasis Springs to be based on Arizona, and StrangerVille on Nevada (because of the whole secret lab in the desert / Area 51 vibe), but then again, I've never actually been to the US and only know it from depictions in media and what I've been told by others.