"SiliClone;13806009" wrote:
"starcrunch;13805983" wrote:
As animation, graphics, physics, and sound have become more advanced they've become a lot less flexible from a content creation standpoint (this is almost universally true of video games - and has been since almost the beginning). As the technology has improved the barrier for content creation has gone up... and up... and up... and the amount of resources it takes to match the quality of existing content has done nothing but increase. Most CC is terrible, some of it is mediocre, and a very small amount reaches the level of what get's published by professionals - and almost all of this CC lives in the land of scripts, or art that requires nothing from an animation or sound design. Some great things get made as CC, but a lot more great stuff that reached dev quality was possible when games as a medium were simpler.
I agree.. but, and I speak for myself, I would prefer to spend 30 in a stuff pack with 5 game play items instead of 9.90 in a stuff pack with 5 non game play items, 4 recolours and one gameplay item. They can leave the recolours of the bar and the counter to the community and focus on more important, professional quality content in my opinion, if they lacks staff and money.
yep i agree 100% with that, paying for "deco" is not fun, when the deco is one of the reasons you are buying it, sims game as a life simulator and at how things are evolving can't keep pulling "deco" ketchups", deco furnituries, where the focus is not "killing" or save the world but the bored "normal life" we need have less decoration and more interaction, the focus of the game play is the every day life, is goes to sleep and have nightmares then wake-up, or when wake-up you go to bathroom look at yourself in mirror if you are a guy make your beard or no open the cabinet take some pills, go to toilet take a shower take the towell, change cloths get your newspaper, for a game like that the more interaction and less decoration the more enrich the game become and more "realistic(not in the sense of graphics but real life interactions) the game become, but when we have a game where 70% or more of the things are just "deco" and many non deco are the most basic interaction like chairs make the game look empty, the game must enrich not get worst and more simplified, again if you look at others games they are less and less simplified and more complex overtime and maxis can't keep forever in the stone age or they will ending faill and get expelleds or replaced by more "competent peoples".