"SandyLee149;c-18004309" wrote:
I'm not sure I understand the point of the scenarios. I completed the one to earn 1,000,000 simoleons. Will you be given recognition for being the first player to complete it?? In other games you complete "quests" and are given gear, gold, or whatever. I'm wondering if I'm doing to the scenarios just to do the scenarios. In which case, I'm just doing something in the game that I can do whenever I feel like it and/or fits into my game play. Maybe it's just the competitive nature in me coming out. Does this make sense to anyone else, or am I missing the point??
I am in the midst of creating a master save for my game.
This will have all my favorite sims, homes, and community lots all set up with established relationships and social networks. These scenarios will be great for taking some new sims and playing them in my rich world with my favorite sims. I might even edit my master save to better serve the new scenarios. However, these scenarios need something more, like chance cards or something.
I am playing the Finding Love scenario.
What stands out to me is the Relationship status set up given at the beginning.
I forgot what it was at the beginning, but it made it very difficult for them to interact at all.
Right now they are "Broken up" and "It's very awkward".
Some have said these are just aspirations, but I disagree. Aspirations tell you specifically what to do. It's basically a to-do list.
This is more open ended and you decide what to do. If you play it again, you can try something else.
This is how I am playing the scenario.
I don't know what split them apart, so I have to make something up
Joel is Romantic, Outgoing, and Self Assured. Rain is Cheerful, Jealous, and Lazy.

So I am assuming Joel got intimate with another sim and Rain found out about it.
They are living in a trial period now, before one of them has to move out. They are sleeping in separate bedrooms.
I am burning the candle from both ends. I am trying to bring these two together, but I am also having them meet other sims.
It is a mix of platonic friendships and romantic interests.


My self-made sub-goals are to earn the
Great Story Teller, and
Beguiling reward traits, which should aid them in the end game.
I am giving the Friend of the World and Serial Romantic aspirations to support the scenario. I also added a custom aspiration called Pleasure Seeker. The Pleasure Seeker aspiration has them going to the Spa, Dance clubs, buying a hot tub, etc. I jump between these aspirations as I see fit.

Towards the end game...I am going to send Joel and Rain on a vacation once they both have the Great Story Teller trait and at least one of the have the Beguiling trait.
And then I will focus on having them repair their relationship while on vacation. Their charisma skills will be high by then and it should be pretty easy while I have them have fun on vacation. I will try not to trigger the end game while on vacation
Hopefully they will be rock solid when they come back home.
But they will then have to make some decisions. I will be looking at the other sims they have met since this began and decide will they stay together or go with someone else. I will then try for one of the scenario endings. The first one that triggers the ending keeps the house. The other has to move out. Or they stay together if they reconcile.