Forum Discussion
4 years ago
Initial reaction was one of confusion as in do people not know what to do with this game seeing as this gives off the impression that they find it necessary to set up storylines for us? Especially as these scenarios seem rather close to challenges that have already existed for a long time. Who do they see as the target audience?
On the other hand if I set aside my bad mood from a day-long headache, maybe these scenarios will be fun. They did mention something about many different outcomes, I think, so maybe they will have prompts or throw in curveballs that will also influence what happens which could be a different way of playing, maybe?
However, I don’t understand the incentive to have time limits on certain scenarios as well as SDX “gifts”. Why try to create stress and FOMO in a game like this?
On the other hand if I set aside my bad mood from a day-long headache, maybe these scenarios will be fun. They did mention something about many different outcomes, I think, so maybe they will have prompts or throw in curveballs that will also influence what happens which could be a different way of playing, maybe?
However, I don’t understand the incentive to have time limits on certain scenarios as well as SDX “gifts”. Why try to create stress and FOMO in a game like this?
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