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Seera1024
4 years agoNew Spectator
"Mizzila1297;c-17998754" wrote:"bixters;c-17998707" wrote:"haneul;c-17998703" wrote:"kaiwrysims;c-17998650" wrote:
I think it's more about releasing content more frequently instead of waiting to patch it in and then less people being upset abt broken mods and stuff.
I think more people will be upset about broken mods if random updates appear at random times instead of once a month... It can potentially cause a lot of issues with mods. I'm not understanding why they decided to do this.
Exactly, how can they guarantee these updates won't break mods or CC? Maybe I just don't get it, but it seems like a very bold claim for them to make.
I could be entirely wrong, but what I'm gathering about this is that it's no different than when you download CC, or a piece of CC that would fix something you already had downloaded. Except it's directly from EA. Usually, clothes and build/buy objects that don't provide any functionality that isn't already in the game should, in theory, not cause any mods or unrelated CC to break. Adding swatches to pre-existing items, adding items with new functionality, and adding anything that would directly alter any line of coding any mod uses is what would cause incompatibility issues.
If it's all just CAS and Build Mode items, I don't see it being too risky in terms of mods and CC. However, whether or not this is the best idea..? Different story entirely. I will wait and see before having any opinion about this system, currently it has potential to be great. Or horrible. We'll see! :lol:
Tiny little fixes sound like messing with the code to fix a bug.
Changing code can cause other problems that are seemingly unrelated.
Or could break a mod that amongst other things fixes that tiny bug that they fixed.
Such as if EA added in a code to better reset Sims that get stuck in Sims 3. There goes Overwatch even though fixing stuck Sims is only one function of Overwatch.
If EA patched that in suddenly and without warning, then players could launch a game and suddenly have their save break at worst, at best just some minor glitches that resolved with removing the mod or waiting for it to be updated.
It will leave modders unable to plan vacations that aren't likely to interfere with their mods or communicate that their plans will delay their mods getting fixed or okayed for the new update.
How many modders will decide that they are done modding because they don't want to be constantly worried that a little tiny bug fix will break their mod(s)?
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