Forum Discussion
Karamazov123
3 years agoSeasoned Ace
In my game, Brindleton Bay is a world where all occults live together. Windenburg is primarily a witch world, orcs camp in Oasis Springs and Glimmerbrook, vampires have Forgotten Hollow, mermaids rule Sulani, and werewolves live in Moonwood Mills. It's taken centuries and there is still a lot of unease, but the races have learned to live together.
I try to give each occult a unique culture. So witches have their own church and weekly rituals. Orcs have isolationist views and their spellcasters are more likely to study potions. Vampires have covens in each world, while the heads stay in Forgotten Hollow. Werewolves have make-shift packs with their own values; the Brindleton pack lives off the grid. The Sulani mermaids keep their existence hidden from normal sims and focus on keeping Sulani safe.
I have a witch school in Windenburg, where students need to learn 3 spells in each category to graduate. But the school will be opening up to other occults soon. The school is on the island, along with a haunted house for the kids to visit, and an arena for sims to battle.
I try to give each occult a unique culture. So witches have their own church and weekly rituals. Orcs have isolationist views and their spellcasters are more likely to study potions. Vampires have covens in each world, while the heads stay in Forgotten Hollow. Werewolves have make-shift packs with their own values; the Brindleton pack lives off the grid. The Sulani mermaids keep their existence hidden from normal sims and focus on keeping Sulani safe.
I have a witch school in Windenburg, where students need to learn 3 spells in each category to graduate. But the school will be opening up to other occults soon. The school is on the island, along with a haunted house for the kids to visit, and an arena for sims to battle.
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