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7 years ago
"ZhaguiSimmer;c-16966331" wrote:
They do not have to be like Werewolves from the past iterations. The team could easily implement a back story, new hidden locations, missions and tasks, probably a new skill for hunting lycans and curing them like in the Underworld movie.
Werewolves do not always need the same gameplay. For us simmers who want werewolves, we'd like for sims to look like werewolves and behave like them as well.
There could be exclusive 'werewolf only' skills, moon phases on the UI bar, traveling to an exclusive cove that has a hideout with markets, pubs and competitive wrestling for titles, aggressive or dissociated behaviors, longer lifespan, toddlers that start off with higher skills.
Werewolves don't have to be same in past iterations. The team could come up with different traits besides the ones we have for cats & dogs.
Now that you mention it, i'm actually copying the big list of ideas i had for werewolves to the ideas corner and enhancing what i want to see in a Werewolves GP. You can read the ideas here: Werewolves and Lycanthropy: what i want to see
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