Forum Discussion
Kanelbullet
7 years agoRising Vanguard
Does it change how genetics work?
> @Morkovka said:
> I mostly got it for the CAS and build objects and I was afraid that the new interactions would complicate parenting beyond my comfot zone.
> Like "If I don't use those parenting interactions regulatrly everything goes to hell".
> Fortunately, no, it's there but it's not too intrusive.
> And I really like how it make family relations more visible, even with aunt/uncles/grandparents, who are otherwise no different from just aquaintances.
That's interesting to know and makes me more interested in buying it. Thanks for sharing!
> @Tiarella said:
> The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
>
> Having trouble expressing what I mean to say; hope you catch the drift!
Wow, I guess it really adds something to the gaming experience!
> @liliaeth said:
> PlumbobGrandma wrote: »
>
> Tiarella wrote: »
>
> The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
>
> Having trouble expressing what I mean to say; hope you catch the drift!
>
>
>
>
> Thank you for your help! That sounds like fun but could you explain how mannerism developed during childhood transfer over to YA life? Like does it become a new trait or just an intangible thing?
>
>
>
>
> It becomes a new trait :-)
> Basically it's like the reward traits, only instead of buying them with points, you earn them by putting your sims completely in the green (or the red) in that specific field before they age up to young adult.
>
>
>
> You can work those traits to be either positive or negative, meaning your sim can get in total five added traits if you really work on it.
Thanks for explaining this more! I was wondering about this when I read the game description.
> @Morkovka said:
> I mostly got it for the CAS and build objects and I was afraid that the new interactions would complicate parenting beyond my comfot zone.
> Like "If I don't use those parenting interactions regulatrly everything goes to hell".
> Fortunately, no, it's there but it's not too intrusive.
> And I really like how it make family relations more visible, even with aunt/uncles/grandparents, who are otherwise no different from just aquaintances.
That's interesting to know and makes me more interested in buying it. Thanks for sharing!
> @Tiarella said:
> The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
>
> Having trouble expressing what I mean to say; hope you catch the drift!
Wow, I guess it really adds something to the gaming experience!
> @liliaeth said:
> PlumbobGrandma wrote: »
>
> Tiarella wrote: »
>
> The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
>
> Having trouble expressing what I mean to say; hope you catch the drift!
>
>
>
>
> Thank you for your help! That sounds like fun but could you explain how mannerism developed during childhood transfer over to YA life? Like does it become a new trait or just an intangible thing?
>
>
>
>
> It becomes a new trait :-)
> Basically it's like the reward traits, only instead of buying them with points, you earn them by putting your sims completely in the green (or the red) in that specific field before they age up to young adult.
>
>
>
> You can work those traits to be either positive or negative, meaning your sim can get in total five added traits if you really work on it.
Thanks for explaining this more! I was wondering about this when I read the game description.
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