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7 years ago
"jackjack_k;c-16383037" wrote:"@drake_mccarty;c-16383002" wrote:"jackjack_k;c-16382912" wrote:"Cinebar;c-16382605" wrote:"jackjack_k;c-16380810" wrote:"@Cinebar;c-16379845" wrote:
Who can say if this game's engine and code and take fifty more packs before it implodes, it's already struggling really bad, so I don't think it goes on for five years or six. I think this year is about all it can take without becoming a buggy mess that eventually becomes unplayable if someone had everything installed.
I can't agree that's it struggling at all, it runs at a solid 60fps on my laptop, which doesn't even have a dedicated video card.
It's not even a gaming laptop. It's a thinkpad.
They' ve already had to change the code to fix performance when they upped how many Sims wouldn't be culled and IIRC that update was two years ago. Or at least a year and half. It wasn't mentioned in patch notes. They are always changing stuff to help performance and have already upped the min. specs at least once for the C&D pack. If you haven't noticed not as many Sims are at parks, or in those common space cook out areas as when the game was first released. (Base Game Worlds) That happened about two years ago, toning down how many can be out and about. Do you remember when the game was first released and we were all like YAY! There are Twenty Sims in our outside my house and in the common areas..have you counted lately? There aren't that many and never in the bars anymore since the GT EP. Lucky to have about six in and outside the buildings because of 'event' nights. That is all tied to performance adjusting.
Just checked my game, and there are 20 Sims (26 if you count my own family) in the Willow Creek park, Oasis Springs park, and I also went to the Chalet Gardens and there was 20 Sims walking around + my 6 Sims + the two ghosts as well.
A lot of what you said was only because EA had to meet 32 bit requirments. Once EA forced the game into 64 bit, along with the Cats & Dogs patch, they basically threw alot of that out the window.
The game was fine, it was that they were trying to keep to 32 bit limiations for a game that really needed to be 64 bit.
You have modded your game then. The max population by default is 20 Sims, including those in your active household as well as any active ghosts. A full household of 8 Sims leaves 12 slots available for townies. EA hasn’t changed this number.
As someone who does mod their game (using MCCC to change the population setting from 20 to 50) I can assure you there is no way you are seeing 28 Sims in one active neighborhood in an unmodded game.
I don't believe I've got any mods that change that. I have a mod for more careers, and a mod for more expensive bills.
They could do though.
But yeah, it was around 18 - 20 Sims. I did notice though, that when I travveled to each place, about 10 of the Sims were the same Sims from the last place, which is something that really annoys me about the Sims 4 atm.
But then again, you’ve also stated once your Sims 3 saves load in around 7 seconds total.
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