Forum Discussion
7 years ago
"jackjack_k;c-16382912" wrote:"Cinebar;c-16382605" wrote:"jackjack_k;c-16380810" wrote:"@Cinebar;c-16379845" wrote:
Who can say if this game's engine and code and take fifty more packs before it implodes, it's already struggling really bad, so I don't think it goes on for five years or six. I think this year is about all it can take without becoming a buggy mess that eventually becomes unplayable if someone had everything installed.
I can't agree that's it struggling at all, it runs at a solid 60fps on my laptop, which doesn't even have a dedicated video card.
It's not even a gaming laptop. It's a thinkpad.
They' ve already had to change the code to fix performance when they upped how many Sims wouldn't be culled and IIRC that update was two years ago. Or at least a year and half. It wasn't mentioned in patch notes. They are always changing stuff to help performance and have already upped the min. specs at least once for the C&D pack. If you haven't noticed not as many Sims are at parks, or in those common space cook out areas as when the game was first released. (Base Game Worlds) That happened about two years ago, toning down how many can be out and about. Do you remember when the game was first released and we were all like YAY! There are Twenty Sims in our outside my house and in the common areas..have you counted lately? There aren't that many and never in the bars anymore since the GT EP. Lucky to have about six in and outside the buildings because of 'event' nights. That is all tied to performance adjusting.
Just checked my game, and there are 20 Sims (26 if you count my own family) in the Willow Creek park, Oasis Springs park, and I also went to the Chalet Gardens and there was 20 Sims walking around + my 6 Sims + the two ghosts as well.
A lot of what you said was only because EA had to meet 32 bit requirments. Once EA forced the game into 64 bit, along with the Cats & Dogs patch, they basically threw alot of that out the window.
The game was fine, it was that they were trying to keep to 32 bit limiations for a game that really needed to be 64 bit.
Doesn't all this depend on how old the save is? I know from my own experience more than two years ago (when they changed how many Sims would be culled and adjusted the number of relationships in the panel) I didn't have any Sims in parks I built anymore. Maybe one other etc. But my save had been played with many of my own Sims (most houses) and since 2015 so it was pretty big with many relationships in their files.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,271 PostsLatest Activity: 5 minutes ago
Recent Discussions
- 13 minutes ago
- 22 minutes ago
- 34 minutes ago