Forum Discussion
- moderateospreyNew Spectator
"vivica86;c-15883766" wrote:
I really loved cars in Sims 3 but I don't really see the point having them in 4 without an open world. I don't really want to watch my sim get in a car, drive for however long then cut to loading screen. It would just make travelling even longer :/
I can just picture that in my head.
I would rather the loading screens just show more immersive images, even if it is just a still. Use a car, show the drive; train, show the journey, etc. If they were animated then that would be icing for me. Showing it then cutting to the white wall...ugh. - elliebretonSeasoned Ace
"DivieOwl;c-15883654" wrote:
"allisonchurch;c-15883636" wrote:
this is probably an unpopular opinion, but i really don't want cars.
Same. What's the point? Unless my Sims can get in and for real drive across town, I'd rather they focus their creative energy on beneficial gameplay.
Yep, agreed. I don't see any point in cars with the game as it currently is. - It would be cool to have a driving skill, I don't want my Sims to be able to just buy a car and drive it. That isn't realistic and it would be a cool ability for Sims to earn.
The lack of open world could make it harder for a car or driving skill but there could be ways to level it up
- Reading/researching information on cars and driving safely
- Taking your car apart, inspecting the pieces, and putting it together again
- Having your Sim's driving instructor coming to pick them up for a one hour driving lesson (even if the player doesn't go with them). They could give 'homework' to their pupils and be disappointed if lessons are skipped, maybe the driving instructors could be the ones who decide if your Sim has done enough to earn their driver's licence.
- "Practice driving around the current world" where your Sim goes off driving for a practice alone (going further than where the player can see them but returning occasionally to drive past their house - maybe they could sometimes beep their horn to their family/roomates as they pass). If they haven't earned their licence yet maybe they could only be allowed to do this with an experienced driver with the mentor trait. - icemanfreshSeasoned Newcomer
- lovlybNew SpectatorLove the idea that npc police officers are returning, the idea that child sims can have a bicycle or motorcycle, but they gotta have a tricycle for toddlers e.g. radio flyer, hot wheels. Woohoo in cars gotta be an option.
Also I would like to see children play in the car, like pretending.
I would be good to have sims get fixer uppers, learning a mechanic skill sims should be able to make money with this skill and have there own shop.
Or Sims can open a car lot and sale vehicles for profit. Business owner
Teens should be able to sneak out and take the car for a spin with a few friends without the parents knowing, this would be good if they get caught more punishment options for teens. I would love to see that.
I think burglar should come back, for car theft. Sims better lock those cars in garages.
Well that's all could think of, which would make game play more better with cars. - But you can say the same thing about rocket ships what's their functionality?
I would love an Automotive, Career/Hobby.
If you can build a rocket, you can build a car.
there's the idea of a Driving skill, whether or not, sims drive throughout the neighborhood or across neighborhoods, or worlds, going to work/school, there could be those random "Pop ups" that could have consequences of sim returning with a Ticket, paying a fine, a flat tire or something.
I would love to build multiple types of Vehicles and their Models,
I think They Should take on real cars, or mock-ups
Like Jeep Wrangler, Toyota FJ Cruiser, Mazda Grand Touring, Bugatti, and Kawasaki Motorcycles. - We had cars in the sims 2 which didn't have open world, and they worked fine; carpools added a nice touch for careers and going to school.
In terms of cars just adding to travel time, think of it like vampires with vampiric run; the travel time is cut slightly shorter because they run quicker to the "exit points" of the lot. Cars would work similarly so it would actually decrease travel time albeit by a small amount.
Besides features don't have to be 100% realistic to add to the game. People complain about the game lacking "depth" but it's the little slightly unnecessary things like cars (even loading screen cars)), cut-scenes, automatic memory systems that made people love the Sims 2 so much, and still now you get people pining for Will Wright's creative input. I don't personally makes sense to compare 4 to 3 because of how different the games are, even if this should not be the case as it is it's successor. The way the Sims 4 works makes it more comparable to Sims 2, and cars were a great addition to Sims 2 loading screens and all.
In short, I'm excited for this. Cars will add more to gameplay than things like laundry, in my view. "DivieOwl;c-15883654" wrote:
"allisonchurch;c-15883636" wrote:
this is probably an unpopular opinion, but i really don't want cars.
Same. What's the point? Unless my Sims can get in and for real drive across town, I'd rather they focus their creative energy on beneficial gameplay.
Ok so no more new CAS items or build mode mimics of already existing items for you then.
Besides, if they don't just make them to appear before you travel for immersion, they can actually add gameplay to them. Tuning cars, customizing, adding upgrades, new wohoo spots, teaching teens to drive, restoring a fixer-upper, garage doors ( not just useful for cars btw ), careers like auto mechanic or professional racer. As far as animation goes, I'd love some TS2 style full on animated interactions. Pizza delivery animations were awesome.
In case @SimGuruKimmi sees this, I'd personally like to have some of the gameplay I mentioned above. As for how cars would work, that's a tough one to answer. Obviously places like the Bluffs or the Windenburg island aren't accessible that way which is why I'd prefer a "vehicles" pack that also includes stuff like boats, bicycles, etc. But then again I feel like taking away boats as a feature from a future pack where they might fit more would be kinda lame. ( Something similar to Island Paradise for TS3 is what I mean by that ) So focusing on ground transportation first might be the way to go.
Also, adding driveways and parking lots to the worlds shouldn't be that hard visually speaking as most worlds already have roads, but technically speaking I'm not so sure about it as it has been mentioned before that adding new things like routable water to existing worlds would be a huge undertaking.- Cars would add a nice touch of realism. It doesn't matter that they would not be wholly functional - they way they worked in Sims 2 was fine, given the lack of open world.
But, in the process, I would also hope to see a total overhaul of the loading screens we get while our sims are travelling - even if it was just a still of the destination, or something, it would be better than staring for the umpteenth time at that deadly dull spinning plumbob (I have actually grown to detest it so much that I have taken to closing my eyes while it is showing). Honestly, even the loading screens we had in Sims 1 were better than what we have now!! - OEII1001New Spectator
"allisonchurch;c-15883636" wrote:
I'm with you. I thought cars were pretty silly in The Sims 2, where you went out got in, started it and drove to the end of the lot. It would be similarly useless for The Sims 4.
this is probably an unpopular opinion, but i really don't want cars.
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