To make this intro short and sweet--I play TS4 for copious amounts of time, and with enough attention to detail to notice curious details and mechanics, stress-test them, and figure out how to reproduce the results I desire. Once I've done that, I'll then note them down, and once I've enough relative content, I'll compile them to share, going in as much detail as I can (where needed).
I've been posting these dossiers on Reddit, and felt it would be worthwhile to post them here as well so the information can reach more simmers. Now that I'm all caught up between both, I'll post any future ones simultaneously.
Enjoy, and I hope they help to better your playthroughs in some way, and calm seas and fair winds on your simming journey.
Disclaimers:
I own all (Expansion, Game, and Stuff) packs save for:
Cottage Living
Journey to Batuu
My First Pet Stuff
My Wedding Stories
Werewolves
High School Years
Growing Together
Horse Ranch
Should any pack's features influence the operation of another's, or that of a basegame feature, I cannot always account for that.
I ask that if submitting information of your own, it be directly relevant to the topics posted. In most cases, I'd prefer to test information myself, as I try to do so in a way that is as factual as it can be (and reproduceable as well). If I cannot (such as if I do not own a pack or the information contains too many chance-based, coinciding variables), then I will take it at face value. Either way, it will be credited.
I ask that you do not hijack this thread to post your own topics. I strive to make my 'Simming Tips' as thorough and presentable as possible. This includes editing run-throughs, constant re-reads (each time someone new/recurrent comes in, or I've the time, I re-read my posts to make sure everything is up to my standards), and updates (if I find new info regarding old topics). If you have a topic you'd like to post, there is this thread, or you can DM me for evaluation.
What Can (and Cannot) Kill Vampires? - Doubles as both a list of what does and doesn't kill vampires, as well as a general list of (almost) all of the deaths in-game.
Of Bats and Vampires - An extensive list of tidbits about vampires. Mostly things the game doesn't explicitly say outright, or you'd need to pay attention to moodlets, the environment, or notifications for.
Extraneous Build Considerations - Just as it says on the tin, this is just a list of things that won't be super helpful when building, but might sprinkle a bit of garnish on it.
Where The Wall Things Are - Images, names, and prices of Paintings and Posters that have extra designs or forms hidden beyond the first swatch.
Eclectic Emulations - A compilation of Build-Mode-based ideas, which take certain items and put them together or use them in creative ways to emulate certain functions.
Occults Within Occults - Tired of waiting around for Maxis to release a new occult? Why not emulate them through the use of older ones?
Send In The Clones - What carries over to a clone? What doesn't? How could cloning fit into my gameplay? I answer all three questions in this one post.
Rug-ged Living - A continuation of 'Where The Wall Things Are', this time focusing on rugs.
A Wedding And A Story - The making of an entirely DIY wedding, complete with sims to follow, and suggestions to make any wedding (or emulation thereof) more enjoyable.
Reduce, Reuse, and Recycle - Alternative ways to utilise unneeded items, other than selling or deletion.
No Skills, No Problem - Various tips, tricks, and considerations learnt on my journey from 0 simoleons to 400k.
Where The Wall Things Are - Revisited - A continuation of ST #11, this time regarding items in the "Wall Decor" section of Build/Buy with alternative forms, imagery, and patterns per swatch.
Curious Details: Mini-posts regarding interesting and overlooked features of the game.
Vacation Brochures - Brochures for all of the available worlds (pre-Cottage Living).
https://i.imgur.com/cfKCrhK.png The path to forever is made up of hard work, and a lot of beautiful fluff.
I'll be honest- I'm not one for marriage. In reality, it's a huge gamble spiritually, emotionally, mentally, physically, and financially (almost unimaginably so, for some). In-game, it's more negligible, with its only reason for being a label change from "fiancé/fiancée" to "spouse". At least in the former's case, there are a million-and-one arguments to be made in its favor, from allegiances to boons of all sorts. In-game, however, there is only love (and the "Companion" trait, should you complete the "Soulmate" aspiration). Still, given The Sims is a simpler, more fantasy-adjacent parody of reality, it stands to reason that love is the only necessity to undergo the ceremonial shift in relationship status. If it was all one needed in life, it would be more of a worthwhile answer to any inquiry, but at least in-game - paired with one's imagination - it seems to be just that.
Yet even still, there is work to be done. Who to invite? What to wear? Where to have the ceremony? Lets take a trip down Lovers Lane with our soon-to-be-weds, Tamora Waescaryn and Boone Jour.
https://i.imgur.com/EdXDbek.png Ah Windenburg, the city of love...
Tamora was raised by two free spirits, ever in love, the world their home. When it was time to leave the nest, she carried on as they had, never settling in one place, but always taking something with her. The one thing she could not seem to uproot and take along on her journey was love. It always seemed to want her to slow down, stay in one place, and nurture it, lest it wither and die like a neglected plant. It took many mistakes, hard-earnt lessons, and the passage of time for her to finally slow down and tend to it.
Boone was born to a wealthy family in Willow Creek, raised by a very strict mother and a semi-absentee father. The two would take turns in their parenting, with his mother scolding and moulding him, and his father skirting her authority to give Boone short reprieves and enjoyment. Boone would grow up with a dual sense of self, beating himself up for the littlest thing, but inevitably escaping his woes to find enjoyment in his own company.
The two met one day when Tamora had dropped by his estate to request permission to camp out nearby, in exchange for some work around the grounds. She was saving up the funds to get her own place, but needed a temporary residence for the time being. In the days that followed, Boone would spy her working away, be it on housework, or modifications to her personal setup. He found himself enthralled with the way she would make mistakes, deal with them, and move on without missing a beat. When he caught her in her downtime, she would often be found working on some small project, planning things out, or chatting away with her parents over the phone. When Boone finally took it upon himself to speak to Tamora, he found her easy to get along with. She was quite charismatic, and always had a story, anecdote, or advice to give. She was brighter than the sun to the dark parts of himself. It wasn't all one-sided, however, as he taught her the simple pleasures his father had shown him as a youth- from fishing by the old dock near the estate, to gardening and simple crafts. He helped her to properly save her money and invest wisely, tethering her plans to solid foundation. Friendship bloomed, and love came naturally. With her funds, Tamora built a tiny home on the estate grounds, something simple amidst the grandiosity of the Jour home. Now that she had a permanent place by her love's side, she set out to bridge the gap between him and his parents, encouraging him to finally speak his mind. Some crying, yelling, hugs, and laughs later, the three were more of a family than they'd been in decades. It was in front of his parents that he surprised Tamora with a symbol of his affections, and asked her to marry him.
Step 1: The Preceding Celebration
Whether it's "Bach", "Bachelor", or "Bachelorette", impending nuptials deserve recognition, and there's no better way than a party. Given Boone's introverted nature, he had no friends to take him out on the town, and given Tamora's constant travelling, neither did she. Instead, The two would enjoy one celebration together. Renting out the 'Discotheque Pan Europa' in Windenburg, Tamora made sure the DJ booth and bar services were moved downstairs, and made it clear to management that only women, staff, and the "guest of honour" were allowed in. Men were allowed to enjoy themselves, conversing on the ground floor, but the real party was downstairs. The main door read "women only", whilst the side-door was for the bachelor and bachelorette.
https://i.imgur.com/w7g6i0o.png Someone got the memo.
Drinks were discounted, social moors discarded, and as a bonus, the message was sent out that the night was "nudity permitted". Whilst it was not a requirement to enter in one's "birthday suit", one would certainly not be expelled for doing so. For the first time in his life, Boone was among quite a few confidently naked ladies, celebrated as the guest of honour. They got to "get down" and "get juiced" on his dime, and he got to feel special.
https://i.imgur.com/n6gSI9i.png Why hire strippers when good drink, music, and no judgement will bring out the nudists and exhibitionists?
If the party is gendered, set up the requisite door within a nightclub:
Boys Only! (Spa Day)/King's Door (BG) or Girls Only! (Spa Day)/Queen's Door (BG) - All cost $135
If the above is needed, set up the Club Door (Get Together - $50) as well. Create a club for the guest(s) of honour (bachelor and/or bachelorette) and assign the door to the club so that they can come and go as they please if of the opposite gender from the nude guests.
Set the lot traits for the nightclub as 'Romantic Aura' (for more likely hip sway dancing) and 'Clothing Optional' (for the nudity).
Given sims are attracted to the bar and dj/dance floor, make sure both are where you want the sims (both guests and "guests of honour") to funnel to.
Optional activities:
SugarFizz Juice Keg (Activities and Skills > Recreation - $150) from Discover University.
The Bubbletron 5000/Bubble Machina ($530/$725) from City Living.
Ping Pong Table ($1,000) from Discover University.
Any games from the recreation category for some fun (naked darts, anyone?).
Step 2: Catering to the Aesthetics
After a day or two in Windenburg, the two lovebirds took a trip to Newcrest's 'Wellness Pavilion' (an all-inclusive spa, plastic surgeon, makeover parlor, and clothing store) where they could purchase their wedding attire, and enjoy a spa day. Boone took the lead on this one, intent on having his bride-to-be pampered, despite her usual self-reliance. Tamora wasn't used to people doing more for her than handing her bagged items and change, or the occasional meal in a diner or restaurant, but whilst it was strange, she let herself revel in the fanciness of it all.
https://i.imgur.com/TT0az6B.png Risking bad luck for a good look.
Clothes shopping can be done one of two ways:
A retail store (Get To Work) with wedding gowns on mannequins can provide a way to shop and actually spend money, but takes a bit to set up right. One would need to have an NPC own the store, set up the mannequins, then set the price markups and "set for sale".
For a simpler setup, one can simply pretend by setting up a community venue with some convincing décor, as well as some mirrors.
The 'Wondrous Wardrobe Platform' (Activities and Skills > Misc. - $600) from Get Famous can help to make it more convincing, as one can have an employee do the measurement and colour-matching animation for screenshots, then use the mirrors for the real outfit change. Side-note: the platform also allows one to change into a costume, which counts towards the related holiday tradition.
https://i.imgur.com/rrleMEL.png "Something tells me you'd look good in white. Not sure where I got that hunch."
Should one like one of the random outfits, simply cancel the animation before the active sim changes back to default. The outfit is only temporary, however, so at most one can take a screenshot and modify in CAS to match.
Another essential part of the aesthetics is getting one's hair, makeup, and nails done.
The 'All-in-one Styling Station' (Activities and Skills > Misc. - $400) from Get Famous is a good way to get more "wedding prep" screenshots. With it, one can ask an employee for hair or makeup.
https://i.imgur.com/PTu030m.png She came in with makeup already done, sat there as I patted her face, then got up and thanked me for my "good work".
Both hair and makeup return to normal after the animation, but work the same as the platform's clothing changes, allowing them to be retained temporarily if the animation is canceled.
Any spa worth its salt will have nail stations set up, allowing for even more of those beautiful screenshots, and actual residual aesthetic effects.
https://i.imgur.com/hekDPAV.png Clothes purchased, her did, and face painted. Time to tone up those nails.
With their outfits ready, looks on-point, and muscles well-tended, it was time to head on home and throw away all of it for a tussle in the sheets. The following day would be their rehearsal dinner.
Step 3: A Family Affair
The wedding was only a day away, and despite their familial bonding, Boone's mother was not one to accept anything less than perfection, except now it was for her son, rather than from him. The location for the wedding would be Myshuno Meadows, the cake was baked to perfection, and everything was set to go for the day ahead.
https://i.imgur.com/S49Gmwb.png This scene is as bright as their future together.
For the cake, the "Fresh Chef" trait keeps any made items from spoiling.
Tiered cakes can be made using the Gourmet Cooking skill. Even without MWS, there is an option for one at level 5.
At level 10 Gourmet Cooking, the option to "garnish" is available, which makes food better quality (in case of a less-than-optimal outcome). Alongside this, the "Heat Sensor" stove upgrade, the "Fresh Maker" fridge upgrade, and the option to "Flavorize" (level 8 Cooking) can help even worst cooks make a great cake (even the low-level "cooking" options).
https://i.imgur.com/LBiXTNg.png A solid foundation, two intertwined hearts, and everlasting in quality. The symbolism writes itself.
It was time for the two families to meet officially. Tamora's parents had flown in from their latest excursion in Mt. Komorebi, and Boone's father had rescheduled his business pursuits in order to be present for his son's big day. Though he and Boone's mother had long since been separated (though still legally together), they had come together to be there for the occasion, and any long-standing marital issues could wait.
https://i.imgur.com/FlOZOEx.png A good conversation is 75% of a good meal.
I'm not a miracle-worker, nor am I a programmer, so issues with sims getting up to do other things are here to stay. All I can suggest is what one likely already knows: turn off your AI when trying to keep sims in one place.
A rehearsal dinner (from my cursory Google search) consists of simply getting together, eating, and showing appreciation to special guests. It serves as the time to build a rapport with anyone one doesn't already know, and lead into the wedding day with good spirits. There's not much I can suggest, other than:
If a restaurant isn't an option for you (or you don't want to go through the rigmarole and intrusive NPC's), pick a location where there's already a kitchen setup (Myshuno Meadows comes pre-set with this) and hire a caterer. Turn off the AI, and have everyone converse and eat/drink tea. If either of the betrothed have baking/cooking skills, or if the dinner is taking place within a restaurant, then tea and desserts are a fantastic combo before/in lieu of/after the meal.
This isn't a bach party, so it's not going to be as crazy, just some light activities such as:
Bowling (Bowling Night)
Fishing
Skiing (Snowy Escape)
Hookah (City Living)
Karaoke (City Living)
Chess
Hiking (Snowy Escape)
"Stall Crawling" - Trying out recipes (City Living)
Skating (Seasons)
Before reading up on it, I thought a Rehearsal Dinner was food, then a literal rehearsal of the wedding, but with less people. Taking that idea, however, one can do a mock up of the wedding, minus the flood of people. This is the perfect moment for in-game photos as well.
Objects that can aid in getting good wedding photos:
Fashion Studio Subject Marks (Moschino - Activities and Skills > Misc. - $150)
Fashion Studio Photography Tripod (Moschino - Activities and Skills > Creative - $890) and any camera. Either of the betrothed can select "take photo with..." to get the timer going for a couple's photo.
https://i.imgur.com/HOomt4x.png Pretty as a picture.
In A Flash Photo Studio (Get To Work - Activities and Skills > Creative - $800)
Plumbob Pictures Home Special Effects Machine (Get Famous - Activities and Skills > Recreation - $2,000) and its companion (optional) Effectively Effective Stage Effects Control Desk ($2,000) (for controlling multiple at once).
https://i.imgur.com/nhTVyma.png The forecast did say "love is in the air".
A suggestion from TheFanshionista (Reddit):"My personal favorite photo backdrop? The circle cutout room divider from the Dine Out pack! Put it in a place where the circle frames a landscape and surround it with flowers"
After the festivities and Boone's mother's debriefing on seating arrangements and scheduling of events, everyone goes their separate ways for the night to spend time with their respective family members.
Step 4: For Whom The Wedding Bell Tolls
It's W-Day and the hearts are all a-flutter. Boone's father gives the pep talk, Tamora readies her makeup and dress, Boone's mother squares his shoulders and gives him a speech as though he were at an important sports game, and Tamora's parents take photo after photo to fill up the scrapbook. Both parties arrive at the wedding site, where Boone and Tamora lock eyes. She is going to be his wife, and he, her husband. The thought settles in on the both of them as they approach the arch. Boone's father takes the place of the officiant, Boone stands to the left, and Tamora to the right. The pianist warms up, and the rest of the parents take their seats at the front.
https://i.imgur.com/U7DInvU.png She loves what she does, and does it for love.
The Fashion Studio Subject Mark (Moschino - Activities and Skills > Misc. - $150) can serve to give off the illusion of having an officiant. They really don't have to do much, but to help play out the story, said officiant can speak to the betrothed, making sure both parties are good to go (if, for example, one of the two is in a bad mood, they can "ask for advice", "rant", or what have you to the officiant and parents in order to get back to an "above neutral" state (if said officiant is in the active household, they can "Discuss" any bad moods, "Brighten Day", use Wellness socials, or "Cheer Up" if need be).
If you've no one in mind for the role, you can even "Hire Fashion Subject".
Whilst the flower person can't be emulated, there are flower petals in the décor > rugs section that will suffice.
For the groomsmen, bridesmaids, or sims-of-honour, one can add subject markers off to the sides of the main wedding area at the front, then ask said sims to pose.
For the ring-bearer, a subject marker can be placed to the side of the sim that will be giving the ring in the animation. Generally this is the sim that initiated the elopement/wedding.
https://i.imgur.com/ktz0dtS.png Who needs a real officiant when one can instead have someone stand there and make everything look official?
Once the other guests arrive (mostly family friends and distant relatives), Boone and Tamora launch into their vows, the exchanging of rings, and the spousal kiss. Whilst Tamora's father and mother hold each other close, misty-eyed, Boone's parents exchange a glance, shared memories of their own wedding day fresh in their minds. After a hail of confetti from the guests and complimentary fireworks from the venue's management, it was time to cap off this multi-day event.
The ceremony is pretty cut-and-dry, but here are a few suggestions to make it a better experience:
Short on guests (and time)?
Add a few sims to the family in "Manage Worlds" (move them into the household), then go to live mode. Now they have a relationship with everyone in the active household, and can be moved back out. This circumvents the need to meet friends of one spouse with the other.
Another option is to turn on testingcheats and shift+click sims to "Add to Family", then "Remove from Family".
The active household can encourage sims to change their attire in two ways:
The SimRay from Get To Work (Upgraded to include the "Mind Control" option - unlocked at Level 4 of the Scientist career). One of the options is to make a sim change into a certain clothing category. This can be both invented (a common metal and a common crystal) using the 'Invention Constructor' (Get To Work - Electronics > Misc. - $3,000), or bought using the "Purchase Gifts..." option on the phone (Seasons - Household Tab - $300), but the constructor (and level 4 Scientist) is the only way to upgrade it.
"Ask to see outfit..." has the active sim politely request to have the target sim change into a specific clothing category. This does have a chance to fail, but out of many uses, I've rarely seen that occur.
If the weather becomes an issue, simply pull out 'Dr. June's Weather Control Device' from Seasons (Activities and Skills > Outdoor Activities - $1,500).
If upgraded, the machine can change the season itself, as well as upcoming forecasts.
A long-standing (pardon the pun) issue regarding sims' weddings is the lack of seated guests.
This, again, can be remedied by the SimRay (Level 6 of the Scientist career). The caveat is that it is somewhat tedious, as it only does it for one sim at a time, and does have a timer for how long they'll be under the influence. Another caveat is that it only strongly suggests they be seated. They can still get up and change seats, but it's more like they have a hand on their shoulders pushing them back to a seated position. It's better than nothing, am I right?
If either of the betrothed are a vampire (or if there is one in the active household), they can command sims to "Sit" (Minor Ranking), bringing them to their knees. This has a longer timer than the aforementioned option, but they can still get up here and there. Imagine a large set of hands pushing them back down.
Whilst there's no option for throwing rice (outside of MWS), there are a couple of great replacements:
An elopement brings with it silver and gold confetti (and you can do it near an arch, too).
Fireworks from City Living (bought on a computer using the "order..." option, or at a festival stall in San Myshuno) can be lit in lieu of/in conjunction with confetti (I recommend the mortar for multiple shots per use). Fun fact: If two sims elope (anywhere), even without using an arch, any fireworks placed nearby will automatically go off. They don't even need to be the "White Wedding" variety.
https://i.imgur.com/irFNnhh.png What's funny is that their sit timer hadn't run out, they were just really interested in the fireworks, so they decided to go sit closer.
Step 5: Celebrating The Hard Work
"Mr. Boone and Mrs. Tamora Jour!"
The guests had gathered in the wedding venue for the reception. Boone's mother (being the perfectionist she is) decided to go over her speech once more before her time to make the toast. The cake was delivered, ready for the first pieces to be taken by the betrothed. Dinner was prepared in advance, laid out on the banquet table for all to partake. A bar was set up for those in need of libation. Once Tamora and Boone had taken their share of the cake, it was time for the merriment to begin.
https://i.imgur.com/G8VtIwh.png Mmm...that air tastes like cake.
It was a task and a half to get sims to sit still, but I learnt quite a bit from this experiment:
Sims who've been recently eloped can cut a cake with a wedding topper on it, and will feed it to each other in much the same way as sims who've married with an arch. Any nearby sims will throw confetti as well.
A good way to set up a reception is to either set up a different party type, or invite all sims over to the venue, then add them to groups (if only 8 or less, just do one group. If over 8, then have each spouse make one group). Each group can then have all sims sit together.
Have AI off, and no other seating nearby for this to work.
A sim can be set to pose by the door as the "announcer".
Any sim can set the table(s) with Parenthood installed.
If one owns Luxury Party, one has access to the 'Fountain of Mirth' and 'Banquetia Plateau'/ Fancy Feast Buffet Table (Activities and Skills > Creative - $265 and $455/525), all of which save the trouble of cooking beforehand or even having a bar setup.
If the reception is the day after the wedding, or later in the day, ask all guests to change into formal wear.
https://i.imgur.com/2i6mx6q.png The man is passed out, but he got married and had his cake first. That's a win in my book.
After everything had settled down (and Boone had had himself some Party Extender punch to keep him going), Boone and Tamora's parents gave their speeches, sending the lovers off with treasured memories and well-wishes. After some of the guests had to leave and the food was all gone, Tamora, Boone, and their parents hit the dance floor to cap it off.
https://i.imgur.com/ouJrO2W.png The family that plays together stays together, after all
The above is only possible with Get Together and one of the 6 dance floor options (Activities and Skills > Creative). If one does not have said pack, a simple "Dance together" will suffice.
Hip To The Max Cardboard Dance Floor ($50)
Break A Leg Dance Floor (Petite/Med/Grande - $250/$350/$450)
A Tree Funks In The Forest Dance Floor (P/M/G - $295/$395/$495)
Movin' and Groovin' Dance Floor (P/M/G - $395/$495/$595)
Shake and Simmy Dance Floor (P/M/G - $395/$495/$595)
Glow In The Funk Dance Floor (P/M/G - $665/$765/$865)
This was all done without the use of either the vanilla goaled wedding, or the MWS wedding. There were no set goals, no issues (other than the usual AI stuff and basegame bugs), and (with patience) all of the benefits (all two of them) were still there. The fun part? One can apply any of these ideas to an official wedding or one for MWS (though YMMV with the latter, as I don't own that pack, and cannot guarantee anything).
The "toast" option is not officially available without MWS or it being a holiday with drinking as a tradition. To supplement this, one could use a multi-sim targeted interaction, such as:
"Tell Group Story"/"Tell a Folk Tale..." (Outdoor Retreat/Jungle Adventure)
Set up a mic, and have the toast-givers each write a short book before the wedding, then have them each go up to the mic and read their books at the reception.
This is also the 2nd perfect moment for photos using the in-game cameras, tripod, and even backdrops. Refer back to the rehearsal dinner section for more.
Livestreaming the wedding (Get Famous) is also a nice way to gain fame whilst getting the whole thing done.
Up and Adam Streaming Drone (Electronics > Misc. - $410)
Gotta Stream 'em All Streaming Drone (Electronics > $1,249)
Taking notice of the fact that this post essentially runs through a very western wedding, and that a lot of traditions outside (and some inside) of that region don't have support, I've made a list of sims-based activities that can serve as alternatives:
Both betrothed must buy/make Pufferfish Nigiri (regardless of their cooking skill). They must fish it up, then make it (or just buy it from a stall), then give theirs to each other to eat. If both survive, it signifies an unbreakable bond and good fortune. If one dies...maybe it's time to brush up on those cooking and gardening skills for ambrosia (perhaps keep some Death Flowers handy for Grim afterwards). This requires City Living.
Both must search for rare collectibles before the day of the wedding. If each finds at least one, it's good luck. The more they find, the better their years together.
One or both must present their in-laws with a gift (like a dowry) to ask for their blessing. If they don't like the gifts, it's a refusal, whilst if they do, it's approval.
One of the two (if gendered, then it's usually the groom) must have a hookah session with the other's father (and/or other male family members). If in one sitting they obtain the +2 positive moodlet (from any flavour), it will impress the father/male family member(s), and he/they will approve of the marriage.
Both build sandcastles (Island Living or My Wedding Stories - Any beach or desert), one for each thing about themselves they dislike or feel would burden their significant other. After they're done, they'll switch sides and destroy each other's sandcastles. This signifies a willingness to bear any burden and accept any flaw (symbolic destruction of the notion that there isn't anything they can't overcome).
Similarly, they can build one sandcastle together (in the shape of a monster), then destroy it, warding off evil spirits.
That was...a lot. Kind of fun, but still a lot of work to test. As always, I hope it helps in some way. My Wellness Pavilion and Tamora herself are both on my gallery (EAID: Kyr0e). Boone was a sim from Maxis' gallery.
"Contentment", the first part of which is "content". Not the state of wholehearted acceptance, but rather "things" and "stuff". Despite both words having the same spelling, having more content (conceptual or material) seldom makes one content (at least long-term), yet the chase is ongoing. The same is true, even in our imaginations, and - by extension - for the sims, themselves. A new home. New furniture. New skills. New career. New relationship. New baby. New car...oh wait, those don't exist.
At the same time as our sims transition to something "new", we contemplate, even for a moment, what to do with the "old" if not already taken care of. An old home is put back on the market. Old skills continue to provide replayability. The old career rewards linger on, whilst the job simply fades away. The ex dies of "mysterious causes". The old baby is sacrificed to puberty. The old car...oh wait.
But what about the old furniture? What about the things our sims have no room for, or those that don't fit in with "the new"? What about the useless junk? What about the things they hoard in order to please an insatiable vice, belied by a single button with a diamond on it? What. about. the. children? Well, at least in the latter's case, they'll come out the other side of puberty having been forged by emotional turmoil. The colours of the rainbow will be muted, the neon lights will dim, and their paths will be filled with resigned perseverance, rather than the illusions of an imagination that whispers of "magic" and "force of will". Broken down into their base forms, they will accept their new reality, and the bar of expectation will come crashing down with the weight of a skyscraper, their bodies following suit in the coming decades...
https://i.imgur.com/AJ3fyZR.png ...as well as their minds.
--but back to the other things.
The 3R's: Reduce, reuse, and recycle. Turns out, there are a few ways to get rid of, make use of, or re-gift those soon-to-be-orphaned belongings, without having to resort to dragging them into the "sell" section of the inventory UI, or hitting "delete" in build/buy.
1 - Recycling and Composting (Eco Lifestyle)
Guntdach Home Recycler - $845 (Activities and Skills > Outdoor Activities or Appliances > Misc.)
Store No More Home Fabricator - $1,800 (Activities and Skills > Creative or Appliances > Misc.)
Household Power Generator - $1,465 (Activities and Skills > Outdoor Activities or Appliances > Misc.)
Atmospheric Water Generator - $1,870 (Activities and Skills > Outdoor Activities or Appliances > Misc.)
Given the title of this entry, you had to know this was coming. Recycling and composting are things any sim can do, either through sorting out their trash (composting or recycling) on lots with the "Reduce and Recycle" trait, "rummaging for assemblage" with the 'Recycle Disciple' trait, or chucking anything from their inventory or the household inventory into the 'Guntdach Home Recycler' for a return of bits and pieces.
The recycler (when hovered over) will show the household's current count of bits and pieces, but the same information can be found by hovering over the household funds. These materials can be used to fabricate new items using the 'Store No More Home Fabricator', power up the 'Household Power Generator' (Pieces), or power up the 'Atmospheric Water Generator' (Bits). Either way you utilise the mangled remains of your once-trusted household fixture, it can continue to serve your household...until you need more bits and pieces.
https://i.imgur.com/P6xUpXr.png "I want a divorce", she said. Guess she didn't remember the last part of our vows. Now, does an urn give bits or pieces?
2 - The SimRay (Get To Work)
Invented (1x common metal and 1x common crystal) using the 'Invention Constructor' (Get To Work - Electronics > Misc. - $3,000).
Purchase Gifts..." option on the phone (Seasons - Household Tab - $300)
Whether you're a member of the "N.R.Ay", or working as a scientist for the government (and thus, are under more NDA's than Valdislaus Straud's masseuse), the SimRay is a versatile tool for affecting the world around you. From giving hypothermia to ne'er-do-wells, to making a quick trip to the makeup department possible without having to join the acting career, the SimRay offers a variety of control options...including the ability to transform objects.
https://i.imgur.com/XRr4FSz.png You'd think the neighbors would complain, but I guess the threat of having one's molecular structure rearranged would keep anyone quiet.
At level 3 of the scientist career, the SimRay can be upgraded to be able to change the form and function of an object within a vast pool of options. This makes it possible to truly "recycle" an object into a more useful one...though there is a chance of starting a fire (just makes it that much easier to get rid of as a pile of ash).
https://i.imgur.com/Wngj6U2.png The SimRay not only stops fires, but the consequences of one's actions as well!
Despite the randomised nature of the transformation, the pool of potential outcomes can be limited by the space the preceding object takes up. If adhering to a slot on a shelf, the object will only become another object that can fit on said shelf. If currently inhabiting three spaces vertically or horizontally (with items blocking the surrounding area), the item may become a single bed or a lounge chair (for example). If unhindered by space, then it's a simple roll of an incalculably-sided die...at least until the object becomes something that cannot be transformed (harvestables, for instance).
3 - Donating (Get Famous/Seasons/Knifty Knitting) Donations come in many forms, and multiple packs: In the basegame, one can donate money to feel good about oneself (despite the encroaching bills). In Get Famous, one can donate money to charity through phone-calls from representatives, which grants fame. In Knifty Knitting, sims have the option to donate their crafts to charity...again, to feel good about themselves (and for that sweet message texted back the next day). In either of the three cases, one donates one's hard work for the "feel goods". There are, however, two more variants of donation, both of which take items, rather than coin or crafts:
In Get Famous, once a celebrity has a good reputation and the "B-Lister" title (level 3), the option opens up in the Fame panel for the 'Giving Back' perk, which (based on the value of an item), gives a fame increase per item donated to "a fan". There is very little rhyme or reason to what kinds of items are eligible for donation (found out by clicking prospective objects), but I suppose if one doesn't find donating one's used toilet to a rabid stalker with a forum account and/or too much time on their hands, then by all means. Time to turn those unwanted items into the love of the masses, bought and paid for.
https://i.imgur.com/xZOBraE.png Ripe, reeking, and ready for donation.
With Seasons, any child or teen in the 'Scouts' "career" can use a computer or mailbox to donate items to charity, straight from their inventory. This counts towards their "Give Back" badge, and with Parenthood they...get nothing. What did you think, giving to charity would count as being empathetic? We all know it's for that sweet sweet badge, trophy, and bragging rights.
https://i.imgur.com/rCAx7Lu.png I'd like to thank The Watcher, my parents, and the cashier at the simoleon store.
4 - Gifting (Seasons/Eco Lifestyle) Winterfest, Spooky Day, Love Day- Whether you love or hate the holidays introduced with the addition of atmospheric changes in the game, you have the option to craft your own, or configure the premade ones with a slew of traditions that range from simple conversations, to taking the name of DC Comics' famous speedster in a different direction.
https://i.imgur.com/R8PmDGs.png My name is Barry Allen, and I'm the fastest man alive. I am...the Flash.
Alongside the big additions, however, came smaller ones. One of the most notable small additions is the ability to "Give Gift...", which plays into multiple traditions, and serves multiple purposes: Romantic gifts deepen intimate bonds, funny gifts bring hearty laughter, friendly and Winterfest gifts deepen platonic bonds, and flower arrangement gifts grant different effects (based on the arrangement itself). Whilst only possible for inventory-held items, gift-giving can turn an unwanted, unneeded, or underutilised item into a deeper connection with another (and with Parenthood, it even gives youngsters a boost to their Empathy).
https://i.imgur.com/YOUJjpE.png Just noticed the bartender...yikes. Someone gave him "the gift that keeps on giving heart attacks".
With Eco Lifestyle came with a variant of gifting: "Give crafted gift...", which allows sims to gift crafted (candles, fabricated items, and juice) objects to other sims (much like the random event with maker sims gifting active sims a crafted item). Any sim gifted a crafted object may gift back a dye (though not always), sometimes resulting in one of the two rare variants. Note that empty fizz bottles and seltzer cans also count as viable "crafted gifts", despite the empty carton not.
https://i.imgur.com/BMA9nUx.png I've dyed once. I might just dye again.
5 - The Flea Market (City Living)
Spice Market - Every 2 weeks - Sunday, 10am - 6pm
Ah San Myshuno...home to the humble Spice Market, the creative Arts Quarter, the beautiful Fashion District, and the bougie Uptown. Whoever you are, wherever you come from, and whatever you're searching for, San Myshuno either has everything you need, or is an excellent start to getting there. One of the boasts of this fair city is its bevy of festivals - from the cosplay haven of GeekCon, to the block-party nature of the Flea Market. The latter, in particular, being of interest to those full up on useless duplicate collectibles.
https://i.imgur.com/60BU2Tf.png Hello suc- er...I mean stranger. Would you be willing to trade?
The other visitors to the Flea Market aren't just vendors, loiterers, and artists, but also potential collectors as well. Almost 85% of those walking around the festival grounds can be selected to "Trade Collectibles With...", and from there, one can choose to trade away a Basegame or CL-exclusive collectible from the available categories (Snow Globes, Fossils, Crystals, Frogs, Metals, Posters, and MySims Figures). The item received in exchange will be of the same collection, but will be random, meaning the possibility of rare, uncollected, or higher-valued items, regardless of the initial item's stats. This interaction is independent of friendship or romance, so though one can trade with even the most famous celebrities, it won't bring both parties closer.
https://i.imgur.com/03LQgDu.png Even though you're trusting me to give you something worth close to or more than what you gave me, I'm still going to need a proper introduction.
6 - Crystal Crown (Get Famous)
Celestial Crystal Crown - $100 (Activities and Skills > Recreation)
The rat race got you down?
Biological and social upkeep keeping you from enjoying life and grasping success?
Unlucky, unfriendly, or unskilled (maybe all three)?
https://i.imgur.com/yJZOeNU.png Why am I all of a sudden in the mood for pancakes?
Then have I got just the thing for you! You need the 'Celestial Crystal Crown', by DARC Inc.
Introducing patent-pending, revolutionary technology that utilises the natural energies of crystals to enhance your command over your mind, which in turn enhances your command over your matter.
Simply slot in a specific crystal, and watch as your productivity increases, your needs are less "needy", and the universe chucks riches, friends, and an innate understanding of the technical processes that contribute to learning and memorization your way!
https://i.imgur.com/rZAgbLT.jpg It even cures nearsightedness!
We've gone so far as to take the hassle out of searching for just the right crystal - dirtying your hands, stressing your mind, and wearing out your body - and opened up an online store where you can order just what you need with the click of a mouse!
https://i.imgur.com/hMsnxGd.png Really wish they'd upscale the font on this site...my crystals have run out, and I threw away my glasses.
Of course, all good things must come to an end, and when your crystal runs out of power and shatters, you might find that the world is once more a harsh place...so come on back and buy more! Trade diminished crystals for full ones at the Flea Market in San Myshuno! Sell your weak ones so you can buy more full ones !
https://i.imgur.com/kpafqs4.png Hey kid...wanna buy some crystals? This is that grade-a, "just dug up" good good, y'know what I'm sayin'?
The world is your playground, and with the 3C's on-hand (or on-head) you're in control.
DARC Inc. is not responsible for any forced friendships, undeserved promotions, unearned skills, or the robbing of cultural iconography that may be buried in foreign soil. Any uncontrollable laughter heard from friends, lovers, and strangers is definitely not caused by the crown. Please remove any crystals once they've gone red, and do not ask why. Any perceived boosts in biological or mental condition is only in your head. Please see a therapist if this goes on for longer than the life of the crystal. Does not keep out aliens, the government, or phone calls from family members.
Trademarked by Definitely A Real Company, Incorporated.
7 - Bait (Basegame) Fish can be lured using harvestables, frogs, and other fish, but did you know that crystals and minerals also work? If you didn't, well now you do.
Why you'd want to eat something that's now choked to death on a literal rock is beyond me, but I'm not your parent. You go out there and eat dirt (with a side of seafood) if you want to.
8 - Crystal Refinement (Jungle Adventure)
Pop Up Archaeology Work Bench - $390 (Activities and Skills > Knowledge)
Jungle Adventure brought with it the prospect of adventure and innumerable riches. On top of unearthing historical wonders and delving into dangerous areas, one can also find gear to aid in the journey, simoleons to spend after surviving the trek, and blessings from the spirits of the Omiscan people. That's just the good stuff, however, as one also can find semi-lethal critters, lose one's gear past the brush, and come down with any number of mystical curses from the same spirits.
https://i.imgur.com/kZcTYKW.png It's a skin condition.
Beyond all that is a promise of power only whispered by long-dead monuments, uninhabitable shelter, and undead guardians...the relics of the three Omiscan spirits: Zazatototl - The Storyteller, Totecallama - the Trickster, and Balampalsoh - the Explorer. Coupled with bases of the three aspects of the Omiscan origin myth: Death, The Watcher, and Chaos, these three relics embody a different effect on targeted sims, both boons and banes in equal measure. Alone, however, their mystical powers are inert, but when a refined crystal is slotted in, the relics spring to life, ready to help or harm at their owners' whim. Refining a gem is pretty simple- just click on the crystal and "Send to Jeweler for Refinement" ($25), then await its return in the mail the following day. At level 7 of Archaeology, crystals can instead be refined by sims themselves using the Pop Up Archaeology Work Bench.
https://i.imgur.com/oggYIH6.png Hmm. Something strange is definitely going on...there are no customers today.
Runners-up: The criteria for the above entries were that items can be utilised in an alternative way than initially intended, or outright gotten rid of for benefit.
Potion-making (Realm of Magic) - With potion-making, there are only a few items of certain categories that can be utilised, and their necessity can be outright negated through the use of perks/spells/sages.
Elemental/Mineral/Crystal extraction (Basegame/Get To Work) - Whilst the Geo Council does do away with the sent minerals/crystals in exchange for elements, this can be outright negated through the use of the Chemical Analyzer/Archaeology Work Bench, leaving the parent item intact. As well, extraction of elements, crystals, and minerals from others of their kind does not destroy the parent item.
Whilst limited in scope, the Celestial Crystal Crown gets rid of crystals (and/or makes use of them in a gameplay-enhancing way). The Flea Market can (potentially) turn duplicates of collectibles into new ones to round out a collection (or be sold later on). Fishing includes a vast array of fish to eat or mount for decoration, as well as filling out a collection. Refinement gets rid of the parent crystal in favor of a child version used to power gameplay-enhancing relics.
Now go! Go out there and live your recycling dreams (right after you become a scientist, famous, find a way to go back to being a child/teen in scouts, and travel to Selvadorada). Good luck with that.
Calm seas and fair winds to all - new or old - who come across my thread, whether you've taken away a well-spent moment perusing, or have had your playstyles affected in some way. Even if I don't respond to every sentiment individually, I still appreciate them a ton.
"ModerateOsprey;c-18091093" wrote: How have I never seen this thread before? It's brilliant.
Thank you for all your effort.
@ModerateOsprey Thank you for the sentiment, and it's no trouble. I like doing these when I've the material to.
As for how you've never seen this thread before: It's likely due to the fact I don't often post here unless it's for a new entry, or an overdue appreciation of those who've passed through. Generally it gets buried within a few days, languishing at page 3 or further until resurfacing post-post :D I suppose I should be bumping it now and then, but I like the novelty of it feeling like a library hidden beneath the sands, only rising every so often, open to those who take advantage or mark it on their maps. As well, I like seeing new faces that discover it for the first time, and the odd call-out on other threads. Call me eccentric.
Anyway, enough waxing fictional-
"naeshelle;c-18091339" wrote: It's taken me two days to get through everything but I've genuinely enjoyed reading this thread. Thank you so much for posting, it's been very insightful & I'm sure you've taught me many interesting things that will make their way into my game.
@naeshelle Aww, that does bring a smile to my face and inflates my ego like a bike pump gone haywire. Thank you, honestly.
It's taken me two days to get through everything but I've genuinely enjoyed reading this thread. Thank you so much for posting, it's been very insightful & I'm sure you've taught me many interesting things that will make their way into my game.
Brave the blizzard, snow-covered climbing walls, and the temptation of a romp in the frigid cave.
The peak of Mt. Komorebi is all yours.
All around are clouds obscuring your vision of what lies below.
As mortals go about their days and nights, you revel in the privilege only provided to the gods themselves...at least a taste, if nothing else.
What then does Mt. Komorebi offer in tribute to your grace? An empty lot...oh, and a toilet bush. Why, you can just hear the mortals bemoaning their pre-built abodes and indoor plumbing.
But wait...what's that by the bush? Oh, it's just a snow pile. You kick it in frustration, and your foot touches something solid beneath the powdery dome. Reaching in and frantically brushing away the granules, you spy a bottle of glowing liquid. It calls to you to "drink", and with a swig it refreshes not only your mind, but your body. You feel brand-new. Looking down, you see that the pile has reappeared, as still and unbroken as before. Another sojourn of the hand brings with it a credit chip in protective housing. Slotting it into your phone sees your household funds skyrocket. Shaking hands and wide eyes slowly descend into the depths of the mystical pile once more...
Younger and richer than ever, you plop the rare Mayor Whiskers simmie capsules into your sack, and notice the sound of echoing coming from up ahead, a previously obscured path leading you to a cave just like the one you passed on the way up from the Croft Icefall. You find a spring and drink in the cool, clean water, and feeling a bit more energetic, you then follow a strange smell to an old monk who imparts a bit of knowledge to raise your skills. Bowing as you depart, you take note of some footprints, likely belonging to your predecessors. Whilst you don't find them (thankfully), you do find a bag full of credit chips. On the way out, you spot a shiny object and manage to separate a mineral sample from the cave wall. Breathing in the frigid air once more, you are greeted by small, doll-like shades who grant you their favor as you bow to them in respect. You could stay forever, sure, but where would you spend the newfound money? Who would buy your expensive capsules? How long would your remaining rations last? You survey the lot at the peak to plot out the legacy you'll leave for others to find, and make your way back down. As you reach the slope down towards the Croft, you glance sideways at the snow pile...
Snow Pile: https://i.imgur.com/Nhhyzg4.png Not the one from RoM, but the one from the Reward Store. She then found 10k simoleons...in the snow pile of all places. https://i.imgur.com/YttkUMP.png 3 in a row, to be exact. I think they call that a "Hat Trick".
Ice Cave: https://i.imgur.com/SUpAqfF.png Achieved level 1 (and halfway to 2) of both Skiing and Snowboarding. https://i.imgur.com/gfxgWGA.png 5,000 Simoleons. Yeah, sure. They just decided to "donate" 5k to the cave. https://i.imgur.com/CPYZ7pL.png A mineral/metal. Not noteworthy, but useful. https://i.imgur.com/3qZsACx.png Thanks, but like...I just made 15k from dea- er, "generous" adventurers and a magic ball of snow. You've got to do better than that.
Notes:
Upon further testing, it seems that the snow pile has 3 specific yields:
An uncommon/rare Simmi capsule (common outcome)
A Potion of Youth (uncommon outcome)
10k simoleons (rare outcome)
If following the unfamiliar smell, the monk may instead leave one's sim confused, and will bestow an excellent quality serving of food as opposed to skill gains. If one does not happen upon the monk, one may instead find spoilt food.
Instead of a collectible in the cave entrance, one may instead obtain another item (I found a toy on one occasion, and a pair of 'SlopeMaster 3000' skis on another), or a single simoleon (accompanied by a +1 happy moodlet).
Each time a sim exits an ice cave on the mountain, they have a chance of finding forest spirits awaiting them.
"Look Inside Cave Entrance", "Follow Unfamiliar Smell", and "Follow Trail Of Footprints" each become unselectable after a sim has obtained the best result from each (a collectible, skill gains, and 5k simoleons, respectively).
Sleeping in the cave is much the same as sleeping in a bed, and provides a +1 happy moodlet as well (Vampires with the 'Sleep Of The Undead' weakness can also utilise it).
Simming Tips #18: Can You Dig It? - Collectible Spawn Maps
This was an endeavour I'd been wanting to undertake for far too long, but when I'd first attempted it I wound up frustrated by variables I couldn't understand clearly. After two weeks (on-and-off), I still have yet to fully understand what's going on under the hood when it comes to spawned collectibles. With this in mind, let's get to the disclaimers and notes.
Disclaimers:
I do not own 'My Wedding Stories', 'Journey To Batuu', 'Werewolves', 'High School Years', or 'Cottage Living', so the list of worlds excludes Tartosa, Henford-On-Bagley, Moonwood Mill, Copperdale, and Batuu.
These maps (much to the irritation of my perfectionism) aren't perfect. This feeds into the following:
There will likely be spawns I did not see in my scouring of the neighborhoods, as well as those that may be rare enough (or at least affected by mods, CC, bugs, or any number of other variables) that I didn't get to see them, and possible never had prior.
I have 'Cats & Dogs', so dirt patches are in the rotation of spawners for basegame collectibles. If they were introduced to the basegame pre-C&D, I've no clue. I can only presume it came with the pack, due to animals being able to dig them up autonomously (one reason a patch might disappear in a place with a lot of strays).
If you've paid attention to the digsites before, you'll note that the three types (crystals, minerals, and fossils) interchange. This is true for frog logs and dirt patches as well, though some worlds won't spawn one or more, sticking to specific types instead. Because they all spawn in the same predetermined locations, they will all be marked with yellow X's on the maps. Trying to suss out which won't spawn where, what spawns less often than what, and whether or not certain ones are static (despite disappearing post-collection) is not feasible enough for me to spend more time on.
There are spots where only dirt patches will spawn (as far as I have noticed), and where they've only ever spawned once or twice for me. I will still include these spots on the maps, just in case they spawn for others.
There are certain (usually world-exclusive) spawns, such as water pumps, snowglobe boxes, etc. These will be differently-coloured than the usual spawners. What matters here is not that the spawner itself (the visually representative object) de/spawns, but rather that the ability to collect from it has a (relatively long) cooldown.
If the X is on an object such as a tree, rock, etc, then it's an issue with the angle of the screenshot, and the spawner is being obscured by the object.
Certain collectibles may not spawn for you. I've noted that past the initial collection, few simply do not spawn again, or at least not on a day-to-day timeframe. To add to this, most require you being in the neighborhood around 2am for them to spawn after the initial round (like some harvestables do).
I've noted an issue wherein certain digsites will not yield an item ("empty" digsites). I've neither a solution, nor explanation, for that one. The AHQ report is here.
Sixam's geodes, alien mounds, and crystal sites may sometimes state that their resources have already been harvested. It's possible that the Sixamites themselves also collect them.
Selvadorada's (and possibly Sixam's) clusters of digsites may not spawn every member of each cluster on the first day. In my case, on the first day only one spawn would appear per location. On the second day, two. For my more seasoned saves (wherein I'd visited Selvadorada multiple times and stayed multiple days) all of the members of each cluster would spawn. This is not a certainty, regardless of the time spent there, however.
The included archeological digsites for the Selvadorada maps will not contain the ones that spawn when surveying at level 4 of the requisite skill. Just...no.
I will not be covering any collectibles that do not have spawn points. As well, I will not be including harvestables and fish, as both are too numerous to retroactively include.
Only the Western half of Yukimatsu is shown on its map. This is due to its size, as well as my not having found any collectibles in the Eastern half.
Granite Falls Forest was too large to include as one map and still be able to accurately pinpoint the collectibles, hence it was split into North and South.
Evergreen Harbor's spawn points are the same, regardless of the active NAP's. That said, I've found none in Conifer Station.
Similarly to the above, I did not find any spawns in Lani St. Taz, Ohan'ali Town (Sulani), the Secret Lab (Strangerville), Lykke Centre, Olde Platz (Windenburg), and Mt. Komorebi's titular mountain.
The Civic Center neighborhood is actually two identical ones- one for the Police Station, and one for the hospital. Depending on which you visit, you'll end up with all of the same locations, but different instances. Luckily, both have the same exact spawn point (yes, one), so if you're hard up to get there just to harvest it, you can do so twice, so long as you've a way (job or pregnancy) to get to both.
Notes:
The "Collector" aspiration choice trait from the "Nature" section gives 2 collectibles per crystal digsite, time capsule, or limestone. When using a treasure map, it defaults to one MySims figure only. Similarly, when collecting in Selvadorada or Sixam, only one item will be obtained per spawn.
The "Incredible Forager" Spellcaster perk makes it so that collected and harvested items (only in the Magic Realm) yield 2 items, instead of one. Combined with the "Collector" trait, this yields 3-4 collectibles (those affected by both) each.
Digsites (and other collectibles not bought, but collected) spawn after 2-3 in-game hours either spent in the neighborhood, or spent away from it after visiting.
In most cases, the spawns occur each day around 2am. In rare cases, they happen right after having been harvested.
Where there are clustered spawns of the same type, they will be marked once, but with a small number at the top-right (dependent on the amount).
Dirt patches contain:
Common Upgrade Parts
Foul Minnows (I can only assume the animals are burying them)
Voodoo Dolls (rare)
Limestones (fossils)
Capsules (MySims figures)
If a stray/pet digs up a dirt patch, they'll leave a small purple gift box. This can contain random items - more commonly chew toys - including collectibles. It's worthwhile to get to the patches before the animals, but not a total loss if you don't.
Mineral digsites (the basegame trio) can also result in robot parts alongside their usual yield. Who's burying those? I have the answer to the meaning of life, but this one stumps me.
Water can be gathered from water pumps if one's home lot is off-the-grid.
Sixam-based crystal sites contain random crystals, even if they say "collect", and despite bearing the colours of the two Get To Work-exclusive crystals (Nitelite and Crandestine). In fact, those are the two least common crystals found in them, given the number of crystals they pull from.
Sixam-based mineral sites can still contain capsules with MySims figures, and contain both solarium and blutonium. Despite those being the more likely minerals found there, one can still find others, though those are (weirdly enough) less common.
Neither the Sixam-based crystal sites nor mineral sites spawn as something else.
I have obtained a broken keyboard (and since then, other items) from a snowglobe junk box before, so I'm reasonably confident there's more than just snowglobes in there. Given the amount of snowglobes found since then, it's definitely a rare find.
Treasure maps and voodoo dolls can be sold, but default to being unowned. Put them in the household inventory, then retrieve them to fix this issue.
As I've chosen to include insect spawn points, there are a couple of things to keep in mind:
Whilst some spawn points may be shared between insects, others are exclusively for one type. This includes Mosquitoes, Fireflies (and Rainbow ones), Dragonflies (and Dragon ones), Will-o-The-Wisps, and Dust Spirits. Given Fireflies, WotWs, and Dust Spirits only spawn past sunset, you'll only see spawns in their designated locations then.
Spawn points draw from the same pools on a day-to-day basis. It may, however, be harder to spot certain members within larger pools (3 or more) simply due to RNG (even in the case of Common insects). In those cases, it's best to check another spawner with the same pool.
The rarer the insect, the less you'll obtain per spawn (from 3 commons to 1 rare).
Time of day doesn't seem to matter as much as I'd first thought. Other than strictly nocturnal insects, the rest is up to RNG, and simply flitting from point to point whilst sims are busy is enough to gather most of the collection within the first day of one's vacation.
I've included letters for each insect spawn marker, and a corresponding guide with the relevant insects.
One final note: I am not opposed to updating maps if more spawn points are added or found. Most of the groundwork is already done, so it's as simple as knowing the approximate location, and adding another X. Feel free to let me know if I've missed anything you happen to find, and calm seas and fair winds on your journeys.