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7 years ago
"BeJaWa;c-16333158" wrote:"the_greenplumbob;c-16333045" wrote:
Get to Work feels more 'well built' than Ambitions did. Ambitions didn't really let us follow our sims to work, but instead just improved upon several base game jobs, and included various 'from home' jobs (the Interior Designer, Ghost Catcher etc.), whereas Get to Work provided us with 3 new jobs that felt as if we really could follow our sims to work AND also included a retail system, that I don't think is actually that bad!
Ambitions also has a retail system via consignment shops.
Those were really only places you could sell your items to a clerk, rather than a business you could run and sell items to customers.
"JoAnne65;c-16333098" wrote:"the_greenplumbob;c-16333045" wrote:
Get to Work feels more 'well built' than Ambitions did. Ambitions didn't really let us follow our sims to work, but instead just improved upon several base game jobs, and included various 'from home' jobs (the Interior Designer, Ghost Catcher etc.), whereas Get to Work provided us with 3 new jobs that felt as if we really could follow our sims to work AND also included a retail system, that I don't think is actually that bad!
Sculpting was new, inventing was new, firefighter was new (not the firefighter him/herself, but as a job it was), investigator was new, indeed the ghost hunter, the interior designer, the stylist. Firefighter and stylist had their own working area and didn’t work from home (the firefighter does when you’ve reached the highest level). As far as I know only the basegame doctor career was improved upon.
But apart from the firefighter and stylist, the other careers didn't have a job location, and really just consisted of sims going around the town running errands for other sims. I really enjoy the idea of going to my job and actually working for someone
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