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To be fair to them they never said they were going to do refreshes though.I imagine refreshes still cost money and spa day refresh probably did not bring up sales.
I know they didn't say they'd do them again. But I don't think redoing older concepts and charging us again is the best way to go about things. This and other packs already feel like redoes of older concepts. And it stinks, especially because we know they CAN revitalize older packs without charging us for it. It might not be as profitable for them, but it was very player-friendly and didn't leave us stuck with multiple systems for essentially the same thing.
I guess it's harder with The Sims 4, since so many elements came underdeveloped, so refreshes are a necessity for so many things.
- Horrorgirl67 days agoSeasoned Ace
I guess we disagree than.Becsuse I am fine with them new takes on themes they did before .I glad we have more variety and it was not like we have the same things evan if they are similar.Also lot of the features are to big refreshes.
Cottage living vs Horse Ranch.Why I think Cottage living was better it was full enough.It was base on a uk version of the country and Cottage vibe.Why Horse Ranch was base on western version.
Parenthood and Growing together is family gameplay but they do different aspects.Why should we have one pack on family play?
For Rent vs City living this to me is a stretch.City living was living in a city and For Rent was about rentals.They both had apartments,but one is about being a landlord.
Buisiness and Hobbise vs Get to work.I feel like this was never going to be refresh. The only similarity is both had a retail system.When Buisiness and Hobbise that was not the only buisiness you can make and was way more than that.
- Karamazov1237 days agoSeasoned Ace
I'm fine with them tackling similar-ish things now and then. You can still build on different elements of a subject without feeling like a retread. Like Cottage Living. Despite being about animals, the animals themselves, how the pack plays, the stuff around it, and the theme are very different from Cats & Dogs. You could find a way to combine them, but the packs are very distinct.
Same with Parenthood vs GroT: one is about being a parent, while the other is about fleshing out family dynamics and giving stuff to all life stages. You could combine the packs and make a seamless experience, but they're tackling very different things and in different ways. They're very distinct things under the general "family" umbrella. Though as an aside, I feel like Parenthood itself is horribly outdated and also needs a refresh.
My problem is when it feels like things were designed to replace older elements, or are not distinct enough for them to be a leading feature. Or there's things that are doing what other packs did, along with other stuff, so it makes those older packs feel obsolete. IE: Small businesses are basically the retail system, except actually functional. Most of the flaws or limitations they have compared to retail are completely arbitrary and seem to exist either because of oversights, or to make retail still look viable. We already have mods that less us get the biggest perks of a retail store in a small business, which shows that the distinctions between them aren't necessary and could easily be changed. It's a very similar system replacing another system that's underdeveloped and needed to be redone. The rest of the packs' elements are distinct from one another, but the main selling point of Businesses & No Hobbies completely overshadows one of Get to Work's main selling points.
And also what Logi said. Like I'm sure Adventure Awaits will expand on the gameplay and provide a couple of new things. I'm sure it will be a superior experience to OR. But I'd rather tackle a new theme, instead of getting getting an expansion on elements we've already seen before. It doesn't help that nearly all of OR's main features are now basegame or in Enchanted by Nature.
But yeah, agree to disagree. Though for me, I won't be surprised if AA pretty much replaces OR.
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