Forum Discussion
8 years ago
"Anthonydyer;c-16373439" wrote:
I am a builder too. I find TS4 building very dumbed down compared to TS2 and TS3.
I am dissatisfied that they took away the old foundation method, where you place a foundation, and then build a wall on top of it. I liked how in TS2/3 you can build a real basement by building a foundation, take away the center, and lower the terrain.
Which leads me to terrain tools. Many of my buildings involve some kind of hill. I like to have walk-out basements and sloped driveways.
In addition to L shaped stairs, I would like to see U shaped stairs (like a squared off U not rounded). This is one feature that was never introduced in TS3. I have battled with stairs in TS2 and TS3 because they all must be straight.
Also I would like to add a new one. In TS4 it is not practical to build vaulted ceilings. In TS2/3 you build two floors of walls and then simply don't build a floor. In TS4, floors are tied in with building a wall. They should at least allow us to individually remove specific floor tiles so I can make a nice vaulted ceiling where you stand on the second floor and look down to the first floor.
In general, in TS2/3 if you wanted to build something, you just do it. TS4 is very finicky and seems to be somewhat prefabricated.
However I will acknowledge that TS4 did bring some nice features such as wall heights, advanced counter/cabinet features, and setting a height of a window.
I've done this in Sims 4. I've made second, even third floor catwalks (in like a warehouse build). It's a bit tricky but it's doable. I haven't done it in awhile but let's see if I remember right.
So if you want to make a simple 'loft' area on the second floor, (for like a bedroom or something), with an area to look down to the first do this:
Make the second floor the same size as the first (or at least the same size as the 'open area' of the first floor, plus whatever size room you want for the loft.
Then, using a fence or a wall (it works either way) divide the second floor in half (or at that line where you want the open area to begin.) The game basically considers it two rooms at this point.
Then, remove the floor on the second level where you want the open space to be. Then, you can either remove the divider wall/fence, or if it's a fence you want to keep there as a railing, you're done already. Finish furnishing the upper room as you see fit.
If you want more than one open area on the second floor (or even the third floor for that matter), just do the same thing. Make the full story first, one big room. Then draw out the 'holes' in the floor with the wall tool or fence tool. (Make sure they connect together to form a room.) Remove the floor, then if you're using regular walls, remove those/replace with fences, or leave the fences there if you need railings. Let's see if I can find my warehouse build to show you it's possible:
https://twitter.com/GoodOldGamerYT/status/842161648332861442
I hope you can see that well enough to get the idea. Now I say it's tricky because if once you're done removing the floors and walls and such, you add more or try to change the floor plan around again, sometimes the game fills in floor bits again when walls connect and stuff. So I'd recommend before removing any floor bits, draw out the spaces with fences or walls until you find the layout that fits best (you can even furnish the room areas first to make sure things fit), and save the floor/wall removal for last on that level.
I hope that helps.
Also, I've never bothered to try it because I don't use the floaty camera mode thing for pictures and such so I don't see ceilings, but I believe if you want vaulted ones, put down a roof first, then remove the ceiling it's sitting on and you'll see the bottom of the roof (the triangle thing)? Maybe? That's not really my thing but give it a shot. There won't be like a bunch of wooden rafters or whatever though.
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