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10 years ago
"XopaxPax;14067017" wrote:"Ellessarr;14066968" wrote:"BrokenChaos69;14066956" wrote:
Willow Creek is the world and the separate areas are neighbourhoods within that world.
I don't really know how a CAW tool could work to be honest. I can't see it as something simple enough to release to the general public for use. I think they just need to release free worlds every now and then to compensate. There is absolutely no way they are going to change how the worlds work. It is designed this way for a reason.
no willow creek is a "world only in name" the worlds are actually the little hoods in game they are the "real worlds" which are connected by the 2d map, when you travel between hoods you are actually travelling between worlds.
@Ayumap is exactly that, while for us willow creek is a world, in game process he is not a world, the true worlds are the hoods, each hood is a sepparated world little world.
i'm not saying which is not possible a caw, but not will be like either sims 2 or sims 3, not will be about built a large world and add lots on it, you will be building little worlds and use a external way to make then looks like a big world.
But we don't know if the little hoods have a limited size you can make, maybe we can have neighborhoods that are about the same size was TS3 worlds, then make a world that has only one neighborhood, that one hood could be a giant map with 50 lots, i hope you get my theory.
yeah i was thinking about it and even in another topic also talked about it, it's possible create a "large hood" to be a world, but again this will be like in sims 3 where the large the "hood" the worst will be the the "potatoes machines".
also gonna have the problem of sims limit of 20.
imagine a large world with like you have in your house 8 sims then around that large world you gonna find like 12 sims.
imagine how desert will be a world with like 40 lots and a lot of public places but only 12 sims walking around, without count the "lag" which this large world can do, which is the reason we have tinny worlds nows.
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